Uploaded January 2017 | Updated September 2026, 2 weeks ago
Darklands turns 25 year old this year and I made this video to celebrate it
Darklands on GoG -gog.com/game/darklands
Matt Chat about Darklands- youtube.com/watch?v=I30dzwiNxLk
CRPG book review of Darklands - crpgbook.wordpress.com/review-index/1992-darklands
From wikipedia - "Darklands is a role-playing video game developed and published by MicroProse in 1992 for the PC DOS platform. Darklands is set in the Holy Roman Empire during the 15th century. While the geographic setting of the game is historically accurate, the game features many supernatural elements.
his type of gameplay is an early example of open world in role-playing video games. The player is free to complete quests that will give them a positive reputation, or to pursue a negative reputation by performing evil deeds. In Darklands the player's reputation is limited geographically, allowing the player to be simultaneously hated in one region and exalted in another.
The setting for Darklands is medieval Europe as the inhabitants thought the world was at the time. All the cities that one's party may visit in the game are real places that existed in the Holy Roman Empire of the 15th century. Most are in modern-day Germany, but some are within the modern borders of other countries including Denmark, Netherlands, Luxembourg, France, Switzerland, Austria, the Czech Republic and Poland. The city names given in the game are old German names of the cities, some of which are now exonyms; the new local names are given in parentheses.
There are no other species available in character creation — all players are human and are differentiated by occupation. Any party member is capable of performing what are known as class-based feats in many other role-playing games, but skillful players usually improve the party member's skills only in the appropriate area. Thus, the equivalent of a cleric in this game would be someone who specializes in religious studies as well as healing skills. Because the character specializes in the above, however, does not preclude him or her from learning artifice skills, such as lock picking. Age is a factor, as characters will begin to lose physical prowess as they age. However, the older the player is when the character is generated, the more skills and better equipment he or she starts with.
While the majority of the game uses text-based menus—enhanced with hand-painted illustrations describing the player party's available actions, the party's movement between cities and during battle uses a graphical user interface. The real-time combat is dependent not only on the characters' skills, but also the type and quality of weapons used against the enemy and its armor. For example, using swords against plate armored foes would be less effective than using flails or maces."
Darklands turns 25 year old this year and I made this video to celebrate it
Darklands on GoG -gog.com/game/darklands
Matt Chat about Darklands- youtube.com/watch?v=I30dzwiNxLk
CRPG book review of Darklands - crpgbook.wordpress.com/review-index/1992-darklands
From wikipedia - "Darklands is a role-playing video game developed and published by MicroProse in 1992 for the PC DOS platform. Darklands is set in the Holy Roman Empire during the 15th century. While the geographic setting of the game is historically accurate, the game features many supernatural elements.
his type of gameplay is an early example of open world in role-playing video games. The player is free to complete quests that will give them a positive reputation, or to pursue a negative reputation by performing evil deeds. In Darklands the player's reputation is limited geographically, allowing the player to be simultaneously hated in one region and exalted in another.
The setting for Darklands is medieval Europe as the inhabitants thought the world was at the time. All the cities that one's party may visit in the game are real places that existed in the Holy Roman Empire of the 15th century. Most are in modern-day Germany, but some are within the modern borders of other countries including Denmark, Netherlands, Luxembourg, France, Switzerland, Austria, the Czech Republic and Poland. The city names given in the game are old German names of the cities, some of which are now exonyms; the new local names are given in parentheses.
There are no other species available in character creation — all players are human and are differentiated by occupation. Any party member is capable of performing what are known as class-based feats in many other role-playing games, but skillful players usually improve the party member's skills only in the appropriate area. Thus, the equivalent of a cleric in this game would be someone who specializes in religious studies as well as healing skills. Because the character specializes in the above, however, does not preclude him or her from learning artifice skills, such as lock picking. Age is a factor, as characters will begin to lose physical prowess as they age. However, the older the player is when the character is generated, the more skills and better equipment he or she starts with.
While the majority of the game uses text-based menus—enhanced with hand-painted illustrations describing the player party's available actions, the party's movement between cities and during battle uses a graphical user interface. The real-time combat is dependent not only on the characters' skills, but also the type and quality of weapons used against the enemy and its armor. For example, using swords against plate armored foes would be less effective than using flails or maces."


![Fallout 2 Review
My review of Fallout 2
My Fallout review playlist -https://www.youtube.com/playlist?list=PLdmStWFVyKExSXpoVxNnuYo9ImvzIYnV1
From Wikipedia
Fallout 2 is a role-playing open world video game developed by Black Isle Studios and published by Interplay in 1998. While featuring a considerably larger game world and a far more extensive storyline, the graphics and game mechanics from Fallout remain mostly unchanged.
The games story takes place in 2241, 80 years after the events of Fallout.[2] It tells the story of the original heros descendant and his or her quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK)
I recommend the mod Fallout 2 Restoration project
Year-1998
Developer- Black Isle Studios
Publishers-Interplay Entertainment (1998-2013)
Bethesda Softworks (from 2014) Fallout 2 Review](https://i.ytimg.com/vi/rJNXOA9ZlUs/mqdefault.jpg)



![The First Game That Ever Scared Me - Resident Evil Directors Cut (PS1)
I wanted to do something special for halloween so I decided to make a video about my first time playing Resident Evil Directors Cut .
http://en.wikipedia.org/wiki/Resident_Evil_%281996_video_game%29#Director.27s_Cut
Resident Evil, originally released in Japan as Bio Hazard (バイオ ハザード Baio Hazādo[5]?), is a survival horror video game developed and released by Capcom originally for the Sony PlayStation in 1996. It was later ported for the Sega Saturn and Microsoft Windows platforms, and re-released for the Nintendo DS and onto the Sony PlayStation Network.
The first installment in the Resident Evil series introduces series mainstays Chris Redfield and Jill Valentine as members of an elite task force known as S.T.A.R.S. At the start of the game, players select one of the two as they investigate the disappearance of their fellow team members on the outskirts of Raccoon City, and become trapped in an old mansion infested with zombies. As players explore the mysterious mansion, they uncover clues and solve puzzles, battling the various monsters along the way. Depending on the players actions, the game ends with different outcomes.
Originally conceived as a remake of Capcoms earlier horror-themed game Sweet Home, development for the game was directed by Shinji Mikami, who took gameplay design cues from the 1992 game Alone in the Dark. Resident Evil establishes many conventions seen in later games of the series, such as the control scheme, the inventory system, as well as the iconic typewriter-based saving process.
Resident Evil was very well received critically and commercially, and has been credited with starting the modern survival horror genre. Its success spawned a multitude of sequels and spin-offs, starting with 1998s Resident Evil 2. A remake of the first game, simply titled Resident Evil, was released for the Nintendo GameCube in 2002, featuring new graphics, voice acting and many gameplay changes. A high definition version of the remake is currently in development for HD platforms to be released in 2015. A direct prequel, Resident Evil Zero, was also released in 2002 using the same game engine as the GameCube remake. The events of the game were also revisited in Resident Evil: The Umbrella Chronicles. The First Game That Ever Scared Me - Resident Evil Directors Cut (PS1)](https://i.ytimg.com/vi/s96Yth8iETc/mqdefault.jpg)



