Uploaded January 2016 | Updated September 2026, 2 weeks ago
Here is my review of Underrail
Websiteunderrail.com
Wiki-underrail.com/wiki/index.php?title=Main_Page
Steam-store.steampowered.com/app/250520
Gog- gog.com/game/underrail
Underrail OST- youtube.com/watch?v=ftWRSvRbUV0
My Twitter- twitter.com/RetrospectivePC
From the Underrail website - Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.
Features
Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
Elaborate item crafting system
Here is my review of Underrail
Websiteunderrail.com
Wiki-underrail.com/wiki/index.php?title=Main_Page
Steam-store.steampowered.com/app/250520
Gog- gog.com/game/underrail
Underrail OST- youtube.com/watch?v=ftWRSvRbUV0
My Twitter- twitter.com/RetrospectivePC
From the Underrail website - Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.
The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.
Features
Great character customization possibilities through stats, skills, feats, items and more that allows for many different play-styles
Tactical turn based combat that utilizes weapons, energy shields, grenades, psi abilities and more
Vast underground world to explore: city states, abandoned building complexes, natural caverns, secret areas and more
Elaborate item crafting system


![The First Game That Ever Scared Me - Resident Evil Directors Cut (PS1)
I wanted to do something special for halloween so I decided to make a video about my first time playing Resident Evil Directors Cut .
http://en.wikipedia.org/wiki/Resident_Evil_%281996_video_game%29#Director.27s_Cut
Resident Evil, originally released in Japan as Bio Hazard (バイオ ハザード Baio Hazādo[5]?), is a survival horror video game developed and released by Capcom originally for the Sony PlayStation in 1996. It was later ported for the Sega Saturn and Microsoft Windows platforms, and re-released for the Nintendo DS and onto the Sony PlayStation Network.
The first installment in the Resident Evil series introduces series mainstays Chris Redfield and Jill Valentine as members of an elite task force known as S.T.A.R.S. At the start of the game, players select one of the two as they investigate the disappearance of their fellow team members on the outskirts of Raccoon City, and become trapped in an old mansion infested with zombies. As players explore the mysterious mansion, they uncover clues and solve puzzles, battling the various monsters along the way. Depending on the players actions, the game ends with different outcomes.
Originally conceived as a remake of Capcoms earlier horror-themed game Sweet Home, development for the game was directed by Shinji Mikami, who took gameplay design cues from the 1992 game Alone in the Dark. Resident Evil establishes many conventions seen in later games of the series, such as the control scheme, the inventory system, as well as the iconic typewriter-based saving process.
Resident Evil was very well received critically and commercially, and has been credited with starting the modern survival horror genre. Its success spawned a multitude of sequels and spin-offs, starting with 1998s Resident Evil 2. A remake of the first game, simply titled Resident Evil, was released for the Nintendo GameCube in 2002, featuring new graphics, voice acting and many gameplay changes. A high definition version of the remake is currently in development for HD platforms to be released in 2015. A direct prequel, Resident Evil Zero, was also released in 2002 using the same game engine as the GameCube remake. The events of the game were also revisited in Resident Evil: The Umbrella Chronicles. The First Game That Ever Scared Me - Resident Evil Directors Cut (PS1)](https://i.ytimg.com/vi/s96Yth8iETc/mqdefault.jpg)







