Uploaded August 2025 | Updated September 2026, 3 weeks ago
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by crowding.coder and it shows 5 win matches.
DoTs goes brrr team is a ,,stress-DoT“ team, here are roles of characters:
1st: Houndmaster (dodge trinket + stress trinket) - DoT dealer
2nd: Abomination (damage trinkets) - DoT dealer
3rd: Jester (damage trinket + dodge trinket) - deathblow dealer
4th: Antiquarian (Tears of the Lost + dodge trinket) - DoT dealer
PROS:
1) Great DoT output
2) Great stress output
3) Great healing potential
4) 2 guardians
5) 2 stunners
6) Disruption isn’t a menace
CONS:
1) Stress is a menace
2) Stuns are a menace
3) Marks are a menace
DoTs goes brrr team is very nice stress team with great strenght of DoT and pure damage. All characters can make AoE damage, next you have 3 (self)healers, 2 guardians and 2 stunners. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full DoT“, „virtue team“ and „full stress“. I tried both variantions of Abomination (melee beast / DoT puker), in this team it’s better to stick with DoT variantion.
My advice: Start with Abomination for opening the riposte, next use Jester for buffing the team. Then Antiquarian for regeneration spam and lastly Houndmaster for applying DoT.
First things first, I tried to find the original setup, but unfortunately I failed, so I had to improvise. And honestly, I’m shocked, how the matches went. I had only a little hope with this team, because of Houndmaster in 1st position. But that’s probably the strongest position, where he could be (with these characters). You can make a great pressure to the opponent, healing isn’t a problem and what’s more, disruption can be easily managed (even Abomination in 4th position). Sadly I lost only once against champion player with stress team (close call), but still, I like this team. The highest rate because of playability, lots of strategies and most importantly fun to play. Nice work!
For another tips and how play this team better, ask crowding.coder (on Discord).
Rating: 5/5
Music: HammerFall - Genocide
I don't claim any rights to the song. All rights belongs to the swedish heavy metal band HammerFall!
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by crowding.coder and it shows 5 win matches.
DoTs goes brrr team is a ,,stress-DoT“ team, here are roles of characters:
1st: Houndmaster (dodge trinket + stress trinket) - DoT dealer
2nd: Abomination (damage trinkets) - DoT dealer
3rd: Jester (damage trinket + dodge trinket) - deathblow dealer
4th: Antiquarian (Tears of the Lost + dodge trinket) - DoT dealer
PROS:
1) Great DoT output
2) Great stress output
3) Great healing potential
4) 2 guardians
5) 2 stunners
6) Disruption isn’t a menace
CONS:
1) Stress is a menace
2) Stuns are a menace
3) Marks are a menace
DoTs goes brrr team is very nice stress team with great strenght of DoT and pure damage. All characters can make AoE damage, next you have 3 (self)healers, 2 guardians and 2 stunners. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full DoT“, „virtue team“ and „full stress“. I tried both variantions of Abomination (melee beast / DoT puker), in this team it’s better to stick with DoT variantion.
My advice: Start with Abomination for opening the riposte, next use Jester for buffing the team. Then Antiquarian for regeneration spam and lastly Houndmaster for applying DoT.
First things first, I tried to find the original setup, but unfortunately I failed, so I had to improvise. And honestly, I’m shocked, how the matches went. I had only a little hope with this team, because of Houndmaster in 1st position. But that’s probably the strongest position, where he could be (with these characters). You can make a great pressure to the opponent, healing isn’t a problem and what’s more, disruption can be easily managed (even Abomination in 4th position). Sadly I lost only once against champion player with stress team (close call), but still, I like this team. The highest rate because of playability, lots of strategies and most importantly fun to play. Nice work!
For another tips and how play this team better, ask crowding.coder (on Discord).
Rating: 5/5
Music: HammerFall - Genocide
I don't claim any rights to the song. All rights belongs to the swedish heavy metal band HammerFall!

![Darkest Dungeon - Butchers Circus - Plague bearers showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Plague bearers is a ,,damage-stress team, here are roles of characters:
1st: Leper (damage trinket + accuracy trinket) - damage dealer
2nd: Grave robber (dodge trinket + stress trinket) - stress dealer
3rd: Plague doctor (accuracy trinket + stress trinket) - stress dealer
4th: Occultist (dodge trinket + stress trinket) - stress dealer
PROS:
1) Mark synergy (Occultist + Grave robber)
2) Great damage output
3) Great stress output
4) Great DoT output
5) Great healing potential
6) 3 disruptors
7) 2 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) DoT is a menace
5) Disruption is a menace
Plague bearers is a damage team with great strength of stress and DoT. All characters can make AoE damage, next you have 3 disruptors, 3 (self)healers, 2 deathblowers (if we count Occultist’s „Sacrificial stab“ on afflicted character) and a mark synergy. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „the finishers“, „full stress“, „mark team“ and „full DoT“. I tried both variantions of Grave robber (pure damage / DoT stresser), it’s better to stick with DoT variantion. And Plague doctor (stress / DoT), both variantions are good.
My advice: Good choice, if your Leper have a skill „Purge“, if yes, use it as first. Then use one of your disruptors (Plague doctor / Occultist), lastly Grave robber for dealing some damage.
Very long time ago I played a similiar team to this [Outsiders] and it was quite nice, even with defeats. Playing this now, it was a little bit harder. I lost 3x against darkest players, one was playing lame based team, one quite a nice DoT team and one with duo “Flagellant-Crusader”. The main problem of the team is its “fragility”, not much HP and only 1 good damager (Leper). They can be disrupted easily, so that’s another problem. But still you have some chances to beat even harder opponents. Playing this was kinda mid.
Rating: 3/5
Music: Art of Dying - Get thru this
I dont claim any rights to the song. All rights belongs to the canadian alt-rock band Art of Dying! Darkest Dungeon - Butchers Circus - Plague bearers showcase](https://i.ytimg.com/vi/Xjt9-YG4Vmk/mqdefault.jpg)



![Darkest Dungeon - Butchers Circus - Cutthroats showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Cutthroats is a ,,damage-stress team, here are roles of characters:
1st: Hellion (accuracy trinket + damage trinket) - damage dealer
2nd: Bounty hunter (Grappling Mits + accuracy trinket) - deathblow dealer
3rd: Grave robber (dodge trinket + stress trinket) - stress dealer
4th: Highwayman (damage trinkets) - damage dealer
PROS:
1) Mark synergy (Bounty hunter + Grave robber / Highwayman)
2) Great damage output
3) Great stress output
4) Great DoT output
5) 2 disruptors
6) 4 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) DoT is a menace
5) Disruption is a menace
6) Low healing potential
Cutthroats is a damage team, that combines also stress and DoT. All characters are deathblowers, next you have 2 disruptors and a mark synergy, but only one self-healer. This team is weak against every possible team, no matter on player’s rank.
I tried to play a few strategies, like „double finishers“, „mix damage + DoT“, „mark team“ and „full stress“. I tried both variantions of Hellion (damager / stresser), it’s better to stick with damage variantion. And also Grave robber (pure damage / DoT stresser), both variantions are actually good. And lastly Highwayman (bandit / gunslinger), bandit version is MUST HAVE.
My advice: Firstly open the riposte with Highwayman, next use Bounty hunter for disruption OR use skill „Caltrops“, if you have it. Then Hellion for applying some DoT and lastly Grave robber for dealing damage.
Long time agon I played a very similiar team to this [The Wolf Pack] and it was disaster. And this team is the same disaster as the first mentioned. Nice, that all your characters are deathblowers, but that doesn’t mean, you can make some pressure. No healings (only Hellion), not great mark synergy and what’s really bad, you can’t buff the team with accuracy - you will miss often than usual. I lost… many times, no matter if it was novice, veteran or darkest player. Everyone played only based teams or “Flagellant-Crusader” combo, some novices had RNGsus on their side. This was painful. That similiar team to this [The Wolf Pack] have a bad rate by me, but this team is much worse, why? Positions of Grave robber and Highwayman (it’s better to have Highwayman on 3rd position from the start, because of moving forward (Duelist advance) and then stress skills, than have him in the backline).
Playing this was like cutting some meat with baseball bat.
Rating: 1/5
Music: Cutthroat - Hard as nails
I dont claim any rights to the song. All rights belongs to the american speed metal band Cutthroat! Darkest Dungeon - Butchers Circus - Cutthroats showcase](https://i.ytimg.com/vi/YuWHU2UeEDU/mqdefault.jpg)
![Darkest Dungeon - Butchers Circus - Tyrants of Araby showcase
#darkestdungeon #butcherscircus #plaguedoctorforlife
This video shows a comp made by Sheperd Doggy and it shows 5 win matches in a row.
Tyrants of Araby is a ,,damage-DoT“ team, here are roles of characters:
1st: Crusader (damage trinkets) - damage dealer
2nd: Jester (dodge trinket + damage trinket) - deathblow dealer
3rd: Grave robber (dodge trinket + stress trinket) - DoT dealer
4th: Vestal (stun trinket + accuracy trinket) - healer
PROS:
1) Great damage output
2) Great stress output
3) Great DoT output
4) Great healing potential
5) 2 stunners
6) 2 deathblowers
CONS:
1) Stress is a menace
2) Marks are a menace
3) Stuns are a menace
4) DoT is a menace
Tyrants of Araby is a nice damage team, that combines also stress and DoT. You have 2 healers, 2 stunners and 2 deathblowers. Sadly this team is vulnerable against mark and stress teams.
I tried to play a few strategies, like „support Crusader“, „full stress“, „mix damage + DoT“ and „original setup“. I tried both variantions of Grave robber (pure damage / DoT stresser), both are good.
My advice: Start with one of your stunners (Crusader / Vestal), next use Jester for applying DoT and lastly Grave robber for dealing damage / applying DoT.
What a nice team! Sure, I got only these players, but still I enjoyed the matches. What’s more, I played with „original setup“ against another darkest player with based team [The Tortoise team], sadly on my winning side there was a long desync. Really shame that I cannot show you this match. Still, this team have great potential, you have pressure by stunners and deathblowers, a powerful combination. I would gladly give them the highest rate, IF I faced one more challenging opponent. Still, this team is great! I like it!
For another tips and how play this team better, ask Sheperd Doggy (on Discord).
Rating: 4/5
Music: Volbeat - Last day under the Sun
I dont claim any rights to the song. All rights belongs to the danish heavy metal band Volbeat! Darkest Dungeon - Butchers Circus - Tyrants of Araby showcase](https://i.ytimg.com/vi/Z601XSBTqKY/mqdefault.jpg)



