Uploaded December 2018 | Updated September 2026, 2 hours ago
This is just a segment from a video i made for a friend showcasing this DS-ish gameplay mod I made. As said in the title, this is just a little experiment i made for fun when i got bored.
It's not gonna be a full blown project.
I made this after playing DS and beating Taurus Demon at my buddy's house.
I tried to copy the enemy behavior and made it so that when you swing or get hurt, you pause.
This isn't perfect, it definitely needs adjustments, but I might make this un-unlisted just in case some of you guys might wanna check this out.
This is just a segment from a video i made for a friend showcasing this DS-ish gameplay mod I made. As said in the title, this is just a little experiment i made for fun when i got bored.
It's not gonna be a full blown project.
I made this after playing DS and beating Taurus Demon at my buddy's house.
I tried to copy the enemy behavior and made it so that when you swing or get hurt, you pause.
This isn't perfect, it definitely needs adjustments, but I might make this un-unlisted just in case some of you guys might wanna check this out.



![[BORING] VG3D Spreading Fire test (with ralsei uwu)
So I decided to play around with fire and their behaviors and I thought this was interesting.
This does need adjustments though.. [BORING] VG3D Spreading Fire test (with ralsei uwu)](https://i.ytimg.com/vi/8mneI2Lmd0A/mqdefault.jpg)
![Firing Sounds and Bullet Tracers [& RALSEI]
testing out the new tracers i retextured off of SGT. Marks bullet tracers from Brutal Doom. I tried voxels at first, but like the first attempt at tracers, they dont rotate diagonally (vertically).
I just gave up and used 3D models instead.
As for the sounds, im slowly trying to add appropriate sounds for the weapons! I adjusted the PPSh41s fire rate so that it sounds more like a PPSh when firing.
The enemies also use the tracer particles. Firing Sounds and Bullet Tracers [& RALSEI]](https://i.ytimg.com/vi/9CD5wEw1qdI/mqdefault.jpg)




![[WIP] Volkograd Molotov testing.
Well theres really not much interesting to hear, so i played OZONE - Unique in the background
if the weapon animation doesnt look on par with my others, thats because this was one of the first of the weapons i made that dates back to one of the earliest builds of Volkograd!
https://youtu.be/tKlA61PVMw0?t=137
You could see it here!
I would have to revamp its animation later because i plan to add a lighting animation with a lighter.
Im REALLY pleased with the fire effects as you could see here, uwu.
Music taken from this video!
https://www.youtube.com/watch?v=wsbyeZ8NmhE [WIP] Volkograd Molotov testing.](https://i.ytimg.com/vi/DVADv--j368/mqdefault.jpg)
