Uploaded December 2018 | Updated September 2026, 2 hours ago
So I decided to play around with fire and their behaviors and I thought this was interesting.
This does need adjustments though..
So I decided to play around with fire and their behaviors and I thought this was interesting.
This does need adjustments though..
![Firing Sounds and Bullet Tracers [& RALSEI]
testing out the new tracers i retextured off of SGT. Marks bullet tracers from Brutal Doom. I tried voxels at first, but like the first attempt at tracers, they dont rotate diagonally (vertically).
I just gave up and used 3D models instead.
As for the sounds, im slowly trying to add appropriate sounds for the weapons! I adjusted the PPSh41s fire rate so that it sounds more like a PPSh when firing.
The enemies also use the tracer particles. Firing Sounds and Bullet Tracers [& RALSEI]](https://i.ytimg.com/vi/9CD5wEw1qdI/mqdefault.jpg)




![[WIP] Volkograd Molotov testing.
Well theres really not much interesting to hear, so i played OZONE - Unique in the background
if the weapon animation doesnt look on par with my others, thats because this was one of the first of the weapons i made that dates back to one of the earliest builds of Volkograd!
https://youtu.be/tKlA61PVMw0?t=137
You could see it here!
I would have to revamp its animation later because i plan to add a lighting animation with a lighter.
Im REALLY pleased with the fire effects as you could see here, uwu.
Music taken from this video!
https://www.youtube.com/watch?v=wsbyeZ8NmhE [WIP] Volkograd Molotov testing.](https://i.ytimg.com/vi/DVADv--j368/mqdefault.jpg)


![Spoliarium - Imago as Stardust Crusaders ED 2 theme.
I mashed up Spoliarium and the second SC ending visuals!
I think it fits....prolly not thematically, haha.
Oh btw, the last line of this song heard here translates to Can we please just stop the spin of the [W O R L D] Spoliarium - Imago as Stardust Crusaders ED 2 theme.](https://i.ytimg.com/vi/FafmMUbPcIE/mqdefault.jpg)

