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findlestick | Dante's Inferno: New High Jump Technique @findlestick | Uploaded January 2016 | Updated October 2024, 5 hours ago.
It turns out that the air grab actually allows not only one jump at the top of a lift up...but two. Resulting in a new high jump technique for this game.

I'm still trying to understand the mechanics behind it before I can give clear instructions, since my results are inconsistent to date.

But here are some – yet to be clearly defined - instructions:
1. Do a lift up, but buffer an air Holy Blast near the start of the lift up.

2. Just as Dante's is about to do air Holy Blast, try to interrupt the buffered air Holy Blast with an air grab.

Important note: after I've done the buffered air Holy Blast...I'm trying to do a jump-cancel with 'X' and also keeping the 'Grab-button' pressed. Note sure if this is required, but I seem to get it more when I try this.

The timing is EXTREMELY precise, so don't be put off if you don't get it the first dozen, or so, times. But if you time it correctly, Dante gets two jumps in air after doing the air grab.

Note: I got one result where Dante did the high jump without the buffered Holy Blast (just the Air Grab, as shown in the video), but tests still in progress in that regard.

This is a fast high jump that can be done as soon as you get Holy Cross. Not only is it a high jump in its own right, but it can be use to get much more height from our current high jump techniques. Like starting a Redemption High Jump from much higher up, or Pole Vaulting from much higher up, or simply using your jumps as a decent finisher.

Also, I'm not sure if both of Dante's Jumps are being reset with this glitch, in other words it may be the start of a new Infinite Jump. Tests still in progress...

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Dante's Inferno: New High Jump Technique @findlestick

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