Daniel N | Cyber Ninja vs Gorilla Arms (Cyberpunk 2077) @danieln6613 | Uploaded 3 years ago | Updated 12 hours ago
Boss fight with Sandayu Oda, a glowing mantis blade wielding cyberninja with a cool armor. My build at that point in the game started leaning towards bonking people over the head with blunt objects, so I thought it might be cool to just brawl it out with him instead of using ranged weapons or hacking.
The fight overall was pretty enjoyable, the guy has a variety of attacks with different timings that can throw you off if you don't pay attention, also pretty much everything he throws at you (except his gun-fu) can be deflected. The only tricky part is the slashing attack he'll do when around 60% health (not long after his helmet cracks), it comes out so quickly that it's hard to time your deflects and dodges against it.
I've put on a few restrictions for this fight, the main one being to use fists only and try to deflect as much as possible. Besides that I've also disabled all options in the user interface settings to make the fight look more cinematic and as close to no HUD as possible. Another self-imposed rule was to do it with no damage taken and on Very Hard difficulty, however the latter doesn't make much if any difference with that no damage restriction, as enemy health doesn't increase on higher difficulties, only their damage output (an approach similar to the one in Doom Eternal).
Boss fight with Sandayu Oda, a glowing mantis blade wielding cyberninja with a cool armor. My build at that point in the game started leaning towards bonking people over the head with blunt objects, so I thought it might be cool to just brawl it out with him instead of using ranged weapons or hacking.
The fight overall was pretty enjoyable, the guy has a variety of attacks with different timings that can throw you off if you don't pay attention, also pretty much everything he throws at you (except his gun-fu) can be deflected. The only tricky part is the slashing attack he'll do when around 60% health (not long after his helmet cracks), it comes out so quickly that it's hard to time your deflects and dodges against it.
I've put on a few restrictions for this fight, the main one being to use fists only and try to deflect as much as possible. Besides that I've also disabled all options in the user interface settings to make the fight look more cinematic and as close to no HUD as possible. Another self-imposed rule was to do it with no damage taken and on Very Hard difficulty, however the latter doesn't make much if any difference with that no damage restriction, as enemy health doesn't increase on higher difficulties, only their damage output (an approach similar to the one in Doom Eternal).