Noki Doki | Cutscene Underflow Demo @NokiDoki | Uploaded May 2020 | Updated October 2024, 1 hour ago.
To do this without hacks, you’d need one of the water drops from the barrel to end up at a float-perfect Z coordinate. For the value we need, float-perfect means accurate to a millionth of a unit, that is 10 in-game nanometers. I’ll be surprised if this is even made into a fully legit TAS, especially given how the water particle manager likes to shift things around over time.
Since I was hacking droplets anyway, I also put my payload there, but it would be possible (and more practical) to put it somewhere else.
More info: pastebin.com/H7jutG6w
To do this without hacks, you’d need one of the water drops from the barrel to end up at a float-perfect Z coordinate. For the value we need, float-perfect means accurate to a millionth of a unit, that is 10 in-game nanometers. I’ll be surprised if this is even made into a fully legit TAS, especially given how the water particle manager likes to shift things around over time.
Since I was hacking droplets anyway, I also put my payload there, but it would be possible (and more practical) to put it somewhere else.
More info: pastebin.com/H7jutG6w