Custom Meta Human (Koba) @JonCG
Custom Meta Human (Koba)  @JonCG
Uploaded July 2025 | Updated September 2026, 11 hours ago
Creating a Custom Meta Human with the Tool for Maya using
HelixEdit!
Step by step

Check the demo link below.

Link:
patreon.com/c/JonCG
artstation.com/jon2777
2dnac.com/helixedit-pricing
flippednormals.com/product/realistic-3d-character-creation-44675?dst=u52WxpVA


LinkedIn:
#unrealengine #animation #metahuman #art#Stylized character #digitalart#Ahoge#Hair


00:00 Introduction
00:29 Explanation of Meta Human Default Pose
01:05 After Installing the Tool
01:16 Setting Up the Projects
01:34 Setting up all your Character meshes
01:44 Preparing the body
02:12 Checking the default poses
02:29 Saving The Body
02:48 Prepare Character
03:07 Checking all the Blendshapes
03:26 Fixing some Blendshape
04:09 Applying the fixed shape to the main rig
04:32 Timelapse for fixing other blendshape
05:06 Exporting the character
05:34 Bringing to Unreal Engine
06:05 Importing Character from Maya
06:49 Settings for the Head Post Process Blueprint
07:20 Settings for the body
07:52 Testing the control rigs
08:08 Shout out
08:32 Outro
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JonCG |

Custom Meta Human (Koba)

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