cube map omni-directional camera- OpenGL, imgui, ROS2 @LucasWalter
cube map omni-directional camera- OpenGL, imgui, ROS2  @LucasWalter
Uploaded January 2019 | Updated September 2026, 2 hours ago
Use render to cube map then a lens geometry is used which has normals that are used to lookup into the cube map in the shader. More bizarre and complicate lenses are possible.

ROS tf is used for the positioning of geometry - if not for the imgui widget the position could come from another tf publisher, and the cube image is getting published out as a ros sensor_msgs Image.
github.com/lucasw/imgui_ros/issues/52

See also youtube.com/watch?v=t3fQJTo7QWc
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Lucas Walter |

cube map omni-directional camera- OpenGL, imgui, ROS2

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