Kierio04 | CTGP Tracks Done Backwards - Athletic Raceway Complete Solution (7/218) @Kierio04 | Uploaded 2 years ago | Updated 8 minutes ago
In this video, I drive a full lap of the custom track Athletic Raceway backwards using all 3 mushrooms available in time trials. Because this doesn't actually require any of the mushrooms, I don't use them. In order for a track to count as being completed backwards, you must start in lap 1 and travel through all of lap 0 backwards, finishing by reaching lap -1. We will be going through the tracks of the CTGP 1.03-1112 update alphabetically, and returning to any past tracks if breakthroughs are made that change the statistics of the progression of the challenge (more on this later in the description).
Here, there are NO respawns that are mandatory to complete the track backwards, and there are NO sections requiring any mushrooms. This scenario is what I will be calling a "Complete Solution". It is the final product a track can reach after being improved by minimising respawns and minimising mushrooms.
Playlist of these videos: youtube.com/watch?v=xn5oUUeubCc&list=PLbnjjnFG8yVTXfNn9_cRdo2Mx3l_9mHrv
Backstory: This is a series I had originally planned to collaborate solely with Charlie on, however, since starting the project, Jellopuff helped out with the 2nd track, and Charlie stopped doing MKWii TASing, so a lot has changed. I have some more people helping me with this, but videos will be more central to my channel since it's way easier for people to understand the progression of the challenge if the progress updates are consistent with the previous ones (the titles and descriptions, the rules of the challenge, the explanations made, etc.). That being said, the only reason for the delay on uploading progress on these is down to my motivation to record them, and since you're reading this, it means I got the motivation to record this specific one. I have 8 more tracks already done that just need to be recorded and edited (Charlie and I started in April and have been putting it off a LOT).
What I do in the video doesn't need explaining, it's just driving. I promise this is the last boring one for a while. The next 8-10 videos will be pack full of awesome strats that you can look forward to :)
There are a few statistics and various versions of this challenge that I will keep track of that allow for a better understanding of what's going on. Below is a list of all of them:
1. Completing the track backwards with the minimum number of respawns, where you have access to a certain amount of mushrooms (a = Infinite, b = 3, c = 2, d = 1, e = 0)
2. Completing the track backwards with the minimum number of respawns, then minimising the number of mushrooms from there
3. Completing the track backwards with the minimum number of mushrooms, regardless of respawn count
Athletic Raceway has the following statistics to offer:
1a. 0 Respawns
1b. 0 Respawns
1c. 0 Respawns
1d. 0 Respawns
1e. 0 Respawns
2. 0 Mushrooms
3. 0 Mushrooms
In this video, I drive a full lap of the custom track Athletic Raceway backwards using all 3 mushrooms available in time trials. Because this doesn't actually require any of the mushrooms, I don't use them. In order for a track to count as being completed backwards, you must start in lap 1 and travel through all of lap 0 backwards, finishing by reaching lap -1. We will be going through the tracks of the CTGP 1.03-1112 update alphabetically, and returning to any past tracks if breakthroughs are made that change the statistics of the progression of the challenge (more on this later in the description).
Here, there are NO respawns that are mandatory to complete the track backwards, and there are NO sections requiring any mushrooms. This scenario is what I will be calling a "Complete Solution". It is the final product a track can reach after being improved by minimising respawns and minimising mushrooms.
Playlist of these videos: youtube.com/watch?v=xn5oUUeubCc&list=PLbnjjnFG8yVTXfNn9_cRdo2Mx3l_9mHrv
Backstory: This is a series I had originally planned to collaborate solely with Charlie on, however, since starting the project, Jellopuff helped out with the 2nd track, and Charlie stopped doing MKWii TASing, so a lot has changed. I have some more people helping me with this, but videos will be more central to my channel since it's way easier for people to understand the progression of the challenge if the progress updates are consistent with the previous ones (the titles and descriptions, the rules of the challenge, the explanations made, etc.). That being said, the only reason for the delay on uploading progress on these is down to my motivation to record them, and since you're reading this, it means I got the motivation to record this specific one. I have 8 more tracks already done that just need to be recorded and edited (Charlie and I started in April and have been putting it off a LOT).
What I do in the video doesn't need explaining, it's just driving. I promise this is the last boring one for a while. The next 8-10 videos will be pack full of awesome strats that you can look forward to :)
There are a few statistics and various versions of this challenge that I will keep track of that allow for a better understanding of what's going on. Below is a list of all of them:
1. Completing the track backwards with the minimum number of respawns, where you have access to a certain amount of mushrooms (a = Infinite, b = 3, c = 2, d = 1, e = 0)
2. Completing the track backwards with the minimum number of respawns, then minimising the number of mushrooms from there
3. Completing the track backwards with the minimum number of mushrooms, regardless of respawn count
Athletic Raceway has the following statistics to offer:
1a. 0 Respawns
1b. 0 Respawns
1c. 0 Respawns
1d. 0 Respawns
1e. 0 Respawns
2. 0 Mushrooms
3. 0 Mushrooms