Uploaded September 2020 | Updated September 2026, 2 weeks ago
CRYENGINE Particle Editor Tutorial - Part 1: Introduction to the Core Concepts of Particle Design
Learn how to create amazing particle effects in CRYENGINE with part one of our latest video tutorial series, hosted by Learning Manager Brian Dilg
00:00 Pyromaniac-in-training
01:31 First generation particle effects (PFX1)
02:06 Creating a new particle effect asset
02:23 Adding a particle effect to a level
03:11 Sprites
04:03 The Particle Editor interface
04:42 Facing Mode:Screen and the 3D illusion
05:36 Saving particle assets vs the level
06:17 Link between Particle Editor and instances in level
06:29 Particle Editor interface in depth
07:20 Field:Size feature and real-world values
07:39 Spawn:Rate feature
08:18 Life:Time feature
08:37 Adding movement with the Motion:Physics feature
08:53 Letting gravity affect sprites
09:33 Understanding Drag
10:30 Relationship between Drag and velocity
11:40 Drag and Uniform Wind
12:33 Drag and motion relative to wind speed
12:50 Drag and Level Wind Scale
13:29 Combining Motion:Physics movement methods
14:11 Breezes, Level Wind Scale and Drag
14:29 Effect of wind from particles on each other
15:46 Inserting features and feature order
16:09 Using Appearance:Material to make a puff of smoke
16:37 Using a Curve modifier to vary Field:Size over Age
17:17 Curve Editor interface
17:56 Normalization of curves - Life:Time vs. Age
18:22 Adding randomization to Field:Size
18:47 Fading Appearance:Opacity in and out using a curve
19:40 Controlling point curvature using spline handles
20:19 Using an animated sprite sheet
21:52 Adding random rotation with Angles:Rotate2D
22:24 Setting Field:Color with smoke color
Brian explains the main concepts of particle creation, laying the foundations for you to learn how to create more complex effects that add a real ‘wow’ factor to your games.
#PFX #LevelDesign #GameArt
The video provides a practical, step-by-step walkthrough of different techniques, from creating a new particle effect asset and adding it to a level, through to using CRYENGINE’s particle editor and applying forces to a particle, like the wind.
Using smoke as an example, you’ll learn how to create realistic, beautiful particle effects that will enhance the atmosphere of your game and immerse your players in the gameplay.
You can follow along with written documentation here:
docs.cryengine.com/display/CEMANUAL/Tutorial+-+Particle+Editor+Part+1+-+Introduction+to+Particle+Effects
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
CRYENGINE Particle Editor Tutorial - Part 1: Introduction to the Core Concepts of Particle Design
Learn how to create amazing particle effects in CRYENGINE with part one of our latest video tutorial series, hosted by Learning Manager Brian Dilg
00:00 Pyromaniac-in-training
01:31 First generation particle effects (PFX1)
02:06 Creating a new particle effect asset
02:23 Adding a particle effect to a level
03:11 Sprites
04:03 The Particle Editor interface
04:42 Facing Mode:Screen and the 3D illusion
05:36 Saving particle assets vs the level
06:17 Link between Particle Editor and instances in level
06:29 Particle Editor interface in depth
07:20 Field:Size feature and real-world values
07:39 Spawn:Rate feature
08:18 Life:Time feature
08:37 Adding movement with the Motion:Physics feature
08:53 Letting gravity affect sprites
09:33 Understanding Drag
10:30 Relationship between Drag and velocity
11:40 Drag and Uniform Wind
12:33 Drag and motion relative to wind speed
12:50 Drag and Level Wind Scale
13:29 Combining Motion:Physics movement methods
14:11 Breezes, Level Wind Scale and Drag
14:29 Effect of wind from particles on each other
15:46 Inserting features and feature order
16:09 Using Appearance:Material to make a puff of smoke
16:37 Using a Curve modifier to vary Field:Size over Age
17:17 Curve Editor interface
17:56 Normalization of curves - Life:Time vs. Age
18:22 Adding randomization to Field:Size
18:47 Fading Appearance:Opacity in and out using a curve
19:40 Controlling point curvature using spline handles
20:19 Using an animated sprite sheet
21:52 Adding random rotation with Angles:Rotate2D
22:24 Setting Field:Color with smoke color
Brian explains the main concepts of particle creation, laying the foundations for you to learn how to create more complex effects that add a real ‘wow’ factor to your games.
#PFX #LevelDesign #GameArt
The video provides a practical, step-by-step walkthrough of different techniques, from creating a new particle effect asset and adding it to a level, through to using CRYENGINE’s particle editor and applying forces to a particle, like the wind.
Using smoke as an example, you’ll learn how to create realistic, beautiful particle effects that will enhance the atmosphere of your game and immerse your players in the gameplay.
You can follow along with written documentation here:
docs.cryengine.com/display/CEMANUAL/Tutorial+-+Particle+Editor+Part+1+-+Introduction+to+Particle+Effects
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:
youtube.com/watch?v=FAXHqKvuPF4&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at cryengine.com
Subscribe: youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: twitter.com/cryengine
Follow us on Facebook: facebook.com/cryengineofficial
Join the discussion on our Forum: forum.cryengine.com and/or CRYENGINE Discord: discord.gg/cryengine
Browse our Marketplace: cryengine.com/marketplace
![Debugging your Game in CRYENGINE - CRYENGINE Summer Academy S1E14 - [Developer Insights]
Master the debugging process with episode 14 of the CRYENGINE Summer Academy. If you’re new to the series, the CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid.
00:00 Intro
01:40 Basic Information in CRYENGINE
08:44 Debug View Modes
13:30 Proxy Debug
17:20 Understanding the Console & Erros
26:30 Profiling Techniques: r_profiler 1
30:35 Profiling Techniques: r_profiler 2
35:15 The Problem with SSR
42:40 PerHud Debug Mode
46:50 Debugging in Visual Studio
57:21 Testing the Debug Code in Editor
01:01:30 Additional Tips & Tricks in C++
01:26:40 Outro
Take a deep dive into the world of debugging as your regular host, Junior Evangelist Roman Perezogin, is joined by Support Engineer Joshua Nuttall and Technical Community Manager Jeremy Wade.
CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace
#cryengine #debugging #gamedev Debugging your Game in CRYENGINE - CRYENGINE Summer Academy S1E14 - [Developer Insights]](https://i.ytimg.com/vi/M8DZUZzBPQ0/mqdefault.jpg)
![How to create a player and gamemode in code [Part 1] | Programming & Projects
In this first part of a three part series we look at how to create a player and then structure the gamemode through the gamerules of the level.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace How to create a player and gamemode in code [Part 1] | Programming & Projects](https://i.ytimg.com/vi/MKJK8-xtPfg/mqdefault.jpg)

![Intro to Cinematic Storyteling [Part 3]
In this webinar Crytek Artist Joe Garth covers his script-writing and planning process. How to build a strong script, an interesting story. As well as delivering on time and within a budget.
CRYENGINE - The most powerful game development platform is now available to everyone. Full engine source code. All features. No royalties. No obligations. No license fee. Join us over at http://www.cryengine.com
Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Become an Insider: https://www.cryengine.com/get-cryengine/memberships
Join our Forums: https://forum.cryengine.com/
Browse our Marketplace: https://www.cryengine.com/marketplace Intro to Cinematic Storyteling [Part 3]](https://i.ytimg.com/vi/MnBAbczal78/mqdefault.jpg)






