FlappyBoid Introduction to CRYENGINE - Chapter 9: Enhancements Part 2 @cryengine
FlappyBoid Introduction to CRYENGINE - Chapter 9: Enhancements Part 2  @cryengine
Uploaded August 2018 | Updated September 2026, 3 weeks ago
TimeCode Topic
0:00 Adding proximity triggers to protect game boundaries
2:43 Adding visible boundaries using a brush entity
4:48 Creating a game over animation
8:08 Sinking the camera into the ocean
11:40 Rotating the camera upwards as it sinks

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FlappyBoid Introduction to CRYENGINE - Chapter 9: Enhancements Part 2

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