@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Creepy Castle: 3 DK GBs and Medal, Tree Fairy - 0xA @dk64abuttonchallenge86 | Uploaded September 2017 | Updated October 2024, 1 hour ago.
Not much to say here - most of this is pretty straightforward. The Library GB was in a much earlier video, and DK's dungeon GB will be covered in a future video.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".
Creepy Castle: 3 DK GBs and Medal, Tree Fairy - 0xAJungle Japes: Chunkys GBs, Medal, Water Room Fairy - 0xAAngry Aztec: Chunkys 5 Door Temple GBs and Medal - 0xACrystal Caves: 3 Chunky GBs and Medal - 0xADK Isles: Galleon and Helm Lobby GBs - 0xACrystal Caves: Lankys Igloo GB - 0xACreepy Castle: Key 7 - 0xACreepy Castle: 4 Tiny GBs and Medal, Museum Fairy - 0xAHideout Helm: Key, Fairies, Crown, and 4 Medals - 0xACrystal Caves: 4 Diddy GBs and Medal, Key, Cabin Fairy - 0xADK Isles: Banana Fairy Isle GBs - 0xAFungi Forest: Keg GB, Shroom Bounce GB, Lanky/Chunky Medals - 0xA

Creepy Castle: 3 DK GBs and Medal, Tree Fairy - 0xA @dk64abuttonchallenge86

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