Uploaded January 2026 | Updated September 2026, 1 week ago
In this Unreal Engine 5 beginner tutorial, you’ll learn how to create basic shapes and transform objects inside the Unreal Editor.
This lesson covers one of the most important Unreal Engine fundamentals: working with objects in 3D space. You’ll learn how to create simple shapes, move, rotate, and scale them, and use snapping tools to position objects accurately in your level.
This video is designed for beginners and assumes no prior Unreal Engine experience. Each concept is explained step by step so you can start building scenes with confidence.
🔹 What you’ll learn:
How to create basic shapes in Unreal Engine 5
Moving, rotating, and scaling objects
Using transform gizmos effectively
Grid, rotation, and scale snapping tools
Best practices for precise object placement
This video is part of the Unreal Engine 5 Fundamentals beginner course.
In this Unreal Engine 5 beginner tutorial, you’ll learn how to create basic shapes and transform objects inside the Unreal Editor.
This lesson covers one of the most important Unreal Engine fundamentals: working with objects in 3D space. You’ll learn how to create simple shapes, move, rotate, and scale them, and use snapping tools to position objects accurately in your level.
This video is designed for beginners and assumes no prior Unreal Engine experience. Each concept is explained step by step so you can start building scenes with confidence.
🔹 What you’ll learn:
How to create basic shapes in Unreal Engine 5
Moving, rotating, and scaling objects
Using transform gizmos effectively
Grid, rotation, and scale snapping tools
Best practices for precise object placement
This video is part of the Unreal Engine 5 Fundamentals beginner course.





![UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control
Part 2 of the Ball Rolling Game series is here!
In this Unreal Engine 5 Blueprint tutorial, we add jumping to our ball, control where it can jump using surface tags, and adjust air damping for smoother mid-air movement.
You’ll learn how to:
🔹 Add a physics-based jumping force
🔹 Use Actor and Component Tags to determine which surfaces allow jumping
🔹 Prevent multi-jump exploits by checking grounded state
🔹 Adjust linear damping to simulate air resistance
🔹 Make jumping feel responsive and controllable
This continues our full Ball Rolling Game project built entirely with Blueprints.
🎮 Next Episode (Part 3): Slopes, acceleration, and speed control!
Playlist: [Add playlist link]
🧠 Skill Level: Beginner → Intermediate
🎥 Engine: Unreal Engine 5 (Blueprints Only)
💬 Have a feature request for this game? Drop it in the comments!
🔔 Subscribe to follow the whole series as we build a complete physics-based game together. UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control](https://i.ytimg.com/vi/YeFFW8K3K7A/mqdefault.jpg)




