UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control @GameDevMan
UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control  @GameDevMan
Uploaded November 2025 | Updated September 2026, 1 week ago
Part 2 of the Ball Rolling Game series is here!

In this Unreal Engine 5 Blueprint tutorial, we add jumping to our ball, control where it can jump using surface tags, and adjust air damping for smoother mid-air movement.

You’ll learn how to:

🔹 Add a physics-based jumping force
🔹 Use Actor and Component Tags to determine which surfaces allow jumping
🔹 Prevent multi-jump exploits by checking grounded state
🔹 Adjust linear damping to simulate air resistance
🔹 Make jumping feel responsive and controllable

This continues our full Ball Rolling Game project built entirely with Blueprints.

🎮 Next Episode (Part 3): Slopes, acceleration, and speed control!

Playlist: [Add playlist link]

🧠 Skill Level: Beginner → Intermediate
🎥 Engine: Unreal Engine 5 (Blueprints Only)

💬 Have a feature request for this game? Drop it in the comments!

🔔 Subscribe to follow the whole series as we build a complete physics-based game together.
UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air ControlIntro to UE4 2D Game CreationFoliage Speed ModelingUE4 What is a Boolean07 Using AlphasUE4 Pickups Part ThreeUE4 Changable Real-Time Materials (ArchViz)UE5 Ball Rolling Game – Part 3 Speed Boost02 My First MaterialUE4 Custom Character Tutorial10 Sub ToolsThis Loop Is Strangely Perfect 🔁
GameDevMan |

UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER