UE5 Ball Rolling Game – Part 3 Speed Boost @GameDevMan
UE5 Ball Rolling Game – Part 3 Speed Boost  @GameDevMan
Uploaded March 2026 | Updated September 2026, 1 week ago
Part 3 of the Ball Rolling Game series is here!

In this Unreal Engine 5 Blueprint tutorial, we add the ability for the player to speed boost then they overlap a Speed Boost asset.

You’ll learn how to:

🔹 Add a physics-based impulse force
🔹 Use blueprint interfacese


This continues our full Ball Rolling Game project built entirely with Blueprints.

🎮 Next Episode (Part 4): camera lag effect to improve the sense of speed.

Playlist: youtube.com/watch?v=YeFFW8K3K7A&list=PLlVpHAlfqkjn9LE5QN6toR35IZ7n3IERZ

🧠 Skill Level: Beginner → Intermediate
🎥 Engine: Unreal Engine 5 (Blueprints Only)

💬 Have a feature request for this game? Drop it in the comments!

🔔 Subscribe to follow the whole series as we build a complete physics-based game together.
UE5 Ball Rolling Game – Part 3 Speed Boost02 My First MaterialUE4 Custom Character Tutorial10 Sub ToolsThis Loop Is Strangely Perfect 🔁Creating Game Ready Assets Part 63Ds Max Realistic Eye Part 2UE4 Materials (Free Download)Bakeing Normalmaps Part 7Introduction to Quixel Suite Part FiveUE4 Changable Materials and Assets ArchViz Updated Tutorial08 Masking, Hiding and Deleting
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UE5 Ball Rolling Game – Part 3 Speed Boost

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