Uploaded March 2026 | Updated September 2026, 1 week ago
Part 3 of the Ball Rolling Game series is here!
In this Unreal Engine 5 Blueprint tutorial, we add the ability for the player to speed boost then they overlap a Speed Boost asset.
You’ll learn how to:
🔹 Add a physics-based impulse force
🔹 Use blueprint interfacese
This continues our full Ball Rolling Game project built entirely with Blueprints.
🎮 Next Episode (Part 4): camera lag effect to improve the sense of speed.
Playlist: youtube.com/watch?v=YeFFW8K3K7A&list=PLlVpHAlfqkjn9LE5QN6toR35IZ7n3IERZ
🧠 Skill Level: Beginner → Intermediate
🎥 Engine: Unreal Engine 5 (Blueprints Only)
💬 Have a feature request for this game? Drop it in the comments!
🔔 Subscribe to follow the whole series as we build a complete physics-based game together.
Part 3 of the Ball Rolling Game series is here!
In this Unreal Engine 5 Blueprint tutorial, we add the ability for the player to speed boost then they overlap a Speed Boost asset.
You’ll learn how to:
🔹 Add a physics-based impulse force
🔹 Use blueprint interfacese
This continues our full Ball Rolling Game project built entirely with Blueprints.
🎮 Next Episode (Part 4): camera lag effect to improve the sense of speed.
Playlist: youtube.com/watch?v=YeFFW8K3K7A&list=PLlVpHAlfqkjn9LE5QN6toR35IZ7n3IERZ
🧠 Skill Level: Beginner → Intermediate
🎥 Engine: Unreal Engine 5 (Blueprints Only)
💬 Have a feature request for this game? Drop it in the comments!
🔔 Subscribe to follow the whole series as we build a complete physics-based game together.










