Uploaded May 2020 | Updated September 2026, 1 week ago
This video shows you all the key things you need to get started with Substance Painter.
Twitter: twitter.com/Game_Dev_Man
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This video shows you all the key things you need to get started with Substance Painter.
Twitter: twitter.com/Game_Dev_Man
Facebook: facebook.com/GameDevMan




![UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control
Part 2 of the Ball Rolling Game series is here!
In this Unreal Engine 5 Blueprint tutorial, we add jumping to our ball, control where it can jump using surface tags, and adjust air damping for smoother mid-air movement.
You’ll learn how to:
🔹 Add a physics-based jumping force
🔹 Use Actor and Component Tags to determine which surfaces allow jumping
🔹 Prevent multi-jump exploits by checking grounded state
🔹 Adjust linear damping to simulate air resistance
🔹 Make jumping feel responsive and controllable
This continues our full Ball Rolling Game project built entirely with Blueprints.
🎮 Next Episode (Part 3): Slopes, acceleration, and speed control!
Playlist: [Add playlist link]
🧠Skill Level: Beginner → Intermediate
🎥 Engine: Unreal Engine 5 (Blueprints Only)
💬 Have a feature request for this game? Drop it in the comments!
🔔 Subscribe to follow the whole series as we build a complete physics-based game together. UE5 Ball Rolling Game – Part 2 Jumping, Surface Tags & Air Control](https://i.ytimg.com/vi/YeFFW8K3K7A/mqdefault.jpg)





