Creating Dioramas in UE4 -  Part 2 @ThatRyanManning
Creating Dioramas in UE4 -  Part 2  @ThatRyanManning
Uploaded March 2019 | Updated September 2026, 11 hours ago
In this Three Part Series we cover creating dioramas for use in portfolios or showcases. In Part-1, we cover the basics of scene setup, creating a diorama from scratch, and crafting your story. In Part-2, we cover lighting your scene and adding accent lighting for area-specific highlighting. And finally, in Part-3 we cover creating cinematics through shot sequences and a finally assembly

Part-2:
00:00 - Intro
02:00 - Basic Scene Configuration
10:13 - Adding Accent Lighting

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Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.
Creating Dioramas in UE4 -  Part 2Enabling RTX (Realtime Raytracing) in UE4 4.24+UE4 High Resolution ScreenshotsUE4 - Creating & Modifying Custom CollisionUE4 - Generating LODs & Creating Custom LOD Groups4.22 - Neutrally Lit  Scene (Update)Creating Dioramas in UE4 -  Part 1UE4 Asset Import (Quick Tip)UE4 - Lighting Exterior Scenes (The Basics)UE4 Height Blended Materials - Part 3UE4 - Texture OptimizationsUE4 - Interior Lighting (Basics)
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Creating Dioramas in UE4 - Part 2

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