UE4 Height Blended Materials - Part 3 @ThatRyanManning
UE4 Height Blended Materials - Part 3  @ThatRyanManning
Uploaded March 2019 | Updated September 2026, 1 hour ago
This video series is broken into three parts and covers creating a Height Blended Material with four distinct material variations and using vertex painting to blend them.

In Part 3, we create a more complex master material that will allow for blending of not only the original two material variations, but two additional variations of those base materials for a combined total of four different material variations.

Creating Master Materials: youtube.com/watch?v=0M9V5h6UE7U

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Bad Rhino Games is an independent game studio based in the heart of Kansas City, KS developing experiences for AR/VR, PC, PS4, and Xbox One. Bad Rhino Games is a team of talented artists, engineers, and game designers. Not only do we create our own internal IPs, but we also partner with prominent studios and companies from around the world to deliver top quality products and solutions.
UE4 Height Blended Materials - Part 3UE4 - Texture OptimizationsUE4 - Interior Lighting (Basics)PBR Workflow in CryEngine - Rocks/TerrainUE4 Height Blended Materials - Part 1
Ryan Manning |

UE4 Height Blended Materials - Part 3

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