Create Advanced AI Patrol Points in Unreal Engine 5 | Smooth AI Patrols - Part 8 @D3kryption
Create Advanced AI Patrol Points in Unreal Engine 5 | Smooth AI Patrols - Part 8  @D3kryption
Uploaded August 2025 | Updated September 2026, 1 week ago
In this episode of my Unreal Engine 5 Patrol Point series, I show how to fix the issue where AI stop at every patrol point due to Unreal’s basic move node behavior. With this adjustment, AI move seamlessly between points, creating smooth, natural patrols. This also works perfectly with the race system from previous videos, making both patrols and races fluid and polished.

πŸ”Ή What You'll Learn:

πŸ‘‰ Setting up custom editor widgets
πŸ‘‰ Dynamically handling patrol points
πŸ‘‰ Linking and managing patrol point relationships
πŸ‘‰ Automatically selecting new patrol points
πŸ‘‰ Adding patrol points between existing ones
πŸ‘‰ Optimizing the patrol point setup for better workflow

πŸ”Ή Chapters:

0:00 - Intro
0:00 - State tree 5.6
0:00 - Plan
0:00 - Move to patrol point
0:00 - Smooth AI rotations
0:00 - Testing
0:00 - Patreon
0:00 - Racing
0:00 - Outro

πŸ”Ή Related Videos:

πŸ‘‰ AI Navigation in Unreal Engine 5 (youtu.be/rACTqEVlQ48)
πŸ‘‰ Advanced AI Behavior in Unreal Engine (youtu.be/4AI1Zd4s4FY)

πŸ”Ή Resources:

πŸ‘‰ Unreal Engine Documentation (dev.epicgames.com/documentation/en-us/unreal-engine/state-tree-in-unreal-engine)

πŸ”Ή Connect With Me:

Find all my links here: https://linktr.ee/d3kryption

πŸ”Ή My Setup:

πŸ‘‰ OS: Manjaro Linux
πŸ‘‰ CPU: AMD Ryzen 9 9950X Γ— 32
πŸ‘‰ GPU: Nvidia GeForce RTX 3090 24GB
πŸ‘‰ RAM: 128GB
πŸ‘‰ Headphones: Audio Technica ATH-M50X
πŸ‘‰ Mic: Audio Technica AT2020
πŸ‘‰ DAC: Behringer UMC22
πŸ‘‰ Keyboard: Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
πŸ‘‰ Mouse: Logitech G403

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Create Advanced AI Patrol Points in Unreal Engine 5 | Smooth AI Patrols - Part 8

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