Recreating Hitmans Trespassing AI in Unreal Engine 5 - Part 4 | Better Guard Tracking @D3kryption
Recreating Hitmans Trespassing AI in Unreal Engine 5 - Part 4 | Better Guard Tracking  @D3kryption
Uploaded August 2026 | Updated September 2026, 1 week ago
In Part 4 we focus on improving the system and fixing issues discovered during testing.

We improve how guards follow players while escorting them and eliminate a number of edge cases and bugs.

πŸ”Ή Complete State Tree:
πŸ‘‰ d3kryptionstudios.com/resource/ue5_hitman_escort_ai.html

πŸ”Ή Free animations (x6):
πŸ‘‰ Manny FBX - mega.nz/file/YF92iZ6T#hpk4Clm2N8KbvspXpzXszN-i9Bypz4LTDkxu6h1-VAU
πŸ‘‰ Manny - mega.nz/file/IBEQVSQA#_oGy9iUBe7PLUUJaMwpg0X3GwSePyITvILyo-eTlocg
πŸ‘‰ Synty Polygon Elven - mega.nz/file/IIUUGB6J#qtbzeuJFP0WsAldthL0sFUkjaJQ4-T178SHrPsJREhE

πŸ”Ή All animations (x19):
πŸ‘‰ patreon.com/posts/111817314

🧠 What We Cover:
βœ… Escort system improvements
βœ… Follow behaviour fixes
βœ… AI bug fixes
βœ… State Tree improvements
βœ… Better player tracking
βœ… System optimization

This episode focuses on making the AI feel more reliable and believable.

#UnrealEngine5 #GameAI #StateTree #Hitman #ue5tutorial

πŸ€— Connect With Me:
πŸ‘‰ d3kryptionstudios.com

πŸ”· More Unreal Engine Tutorials:
πŸ‘‰ youtu.be/9620bBlTEUA
πŸ‘‰ youtu.be/uFigrHBluLg

πŸ”· Join the Community:
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#UnrealEngine5 #GameAI #Hitman #StateTree #stealthgameplay
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Recreating Hitman's Trespassing AI in Unreal Engine 5 - Part 4 | Better Guard Tracking

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