Its time. My Biggest Game Dev Weakness… Melee Combat (UE5 Devlog) - Lets fix it. @D3kryption
Its time. My Biggest Game Dev Weakness… Melee Combat (UE5 Devlog) - Lets fix it.  @D3kryption
Uploaded April 2026 | Updated September 2026, 1 week ago
In this Unreal Engine 5 devlog, I take on what is probably my biggest weakness in game development — melee combat.

It’s something I’ve avoided for a long time. Every time I’ve tried to build a melee system, the results haven’t been great — so in this video, I finally sit down and tackle it properly.

We go through the process of:
• Looking at different combat plugins
• Deciding which one to use
• Integrating it into my project
• Breaking down how it works
• Planning how to build on top of it

For this project, I’m using the **Combat Fury** system as a foundation and exploring how it can be adapted into my game.

🧠 **What We Cover:**
✅ Why melee combat is difficult to get right
✅ Evaluating different combat systems
✅ Choosing the right plugin for the job
✅ Integrating Combat Fury into the project
✅ Understanding the system structure
✅ Planning future improvements
✅ Breaking down strengths and limitations

This is a more **honest, reflective devlog**, focusing on learning, improving, and tackling weaker areas as a developer.

If you’ve ever struggled with combat systems — especially melee — this should give you a realistic look at the process.

🤗 Connect With Me:
👉 d3kryptionstudios.com

🔷 More Unreal Engine Devlogs & Tutorials:
👉 youtu.be/9620bBlTEUA
👉 youtu.be/uFigrHBluLg

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👉 Patreon: patreon.com/d3kryption

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Its time. My Biggest Game Dev Weakness… Melee Combat (UE5 Devlog) - Lets fix it.

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