@Darkaiser
  @Darkaiser
Darkaiser | Crash Tag Team Racing (June 29th, 2005 prototype) - Gameplay @Darkaiser | Uploaded April 2024 | Updated October 2024, 4 hours ago.
Courtesy of @shadowluigithirtyseven5950 , this is an Xbox preview build of Crash Tag Team Racing that me and drx helped secure. Dated over a month and a half before the initial NTSC-U releases, this is the first full prototype of this game, meaning that now all the main Crash games for consoles up to CTTR have at least one prototype preserved. Hooray!

General Notes:
- Some early music, including the main menu theme.
- All the FMVs from Red Eye Studios in this build are just the Sierra logo used as a placeholder.
The attract video is an early leftover from previous builds.
- Pressing the Left D-Pad in the Gift Shop section of the Multiplayer Setup grants you Wumpa Coins.
- All Characters and Vehicles are unlocked from the getgo, but only in the Main Menu sections.
- Despite the option to purchase character costumes in the multiplayer section, you can't equip them.
- The PSP Battle Arena "Fight Like An Egyptian" exists and is playable in this build despite it and another PSP Battle Arena "The Tragic Kingdom" (Which does exist in this build's files, but is slightly early) not meant to be played on any other platform outside of PS2 through linking between the PSP and PS2 verisons.
- Going into first person using the Left Trigger in the hub areas and then pressing X gives you a crystal, and Y gives you coins.
- The singleplayer and multiplayer Character selections screens in the main menu also features a little animation upon selecting a character which doesn't happen in the final game.
- The tutorial section of Von Clutch's MotorWorld has 5 floating platforms the player can jump onto, one of each will take you to a hub world.
- The "Continue" and "Play Again" screens from earlier builds is also present here, though doesn't have Aku Aku hovering around in this build.
- There's a red color headless person in the Midway that's supposed to give you all minigames, though talking to them doesn't do anything.
- Despite all the Die-O-Ramas in this build being identical to retail, the preview icons in the Movie Gallery are leftover from earlier builds and show older, un-rendered, Maya Playblasts of these Die-O-Ramas.
- This build uses 2 early versions of the black power gem cutscenes for Tyrannosaurus Wrecks and Tomb Town which are both in an un-rendered, Maya Playblast state with the latter being the only one with sound, despite the final versions of these cutscenes also being in the files of this build, whilest also having no sound effects.
- The last cutscene of Crash pulling the lever to stop Willie Wumpa Cheeks' rocket launch is entirely different from the final game, and got to the point of being all finished (except that there's no sound mix).

Links:
Download: hiddenpalace.org/Crash_Tag_Team_Racing_(Jun_29th,_2005_prototype%29
TCRF research (soon): tcrf.net/Proto:Crash_Tag_Team_Racing/June_29th,_2005_build
ShadowLuigi's playlist covering this prototype: youtube.com/playlist?list=PLUSY77ynyP-ZrE8HeDciV0G1td58Ii-fM

0:00 - Intros
2:15 - Story Mode
25:24 - Menus
28:06 - PSP Battle Arena (Fight Like An Egyptian)
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Crash Tag Team Racing (June 29th, 2005 prototype) - Gameplay @Darkaiser

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