Darkaiser | OnlineCTR (2021) - Rebuild Teaser @Darkaiser | Uploaded July 2021 | Updated October 2024, 6 hours ago.
On an Intel i7-7700hq (laptop), the entire game boots in 4 seconds (start of video), then loads levels in 2 seconds, and there's plenty of room for improvement.
In the last year of research, since the last OnlineCTR update, the researchers decompiled and documented over 50% of all functions in the entire Crash Team Racing source code.
OnlineCTR is being entirely rebuilt from scratch. Then, the mod will never need to "fight" the game like it used to. We can strip out all code that we don't want, and replace it with all the code we do want.
The new rebuild will be compatible with JIT emulation, without forcing Interpreter emulation, this boosts performance significantly on low-end computers.
For high-end computers, DuckStation emulator allows for 10x overclocked CPU (more powerful than PlayStation 2), 8mb RAM expansion, 20x disc speedup, and GPU overclocking to an unlimited scale (depending on hardware).
With all that power, we can draw, for example, 200 Oxide models, or 600 Crash Bandicoot models, without having any polygon bugs, and without any lag.
Lots of opportunities! Stay tuned for more!
On an Intel i7-7700hq (laptop), the entire game boots in 4 seconds (start of video), then loads levels in 2 seconds, and there's plenty of room for improvement.
In the last year of research, since the last OnlineCTR update, the researchers decompiled and documented over 50% of all functions in the entire Crash Team Racing source code.
OnlineCTR is being entirely rebuilt from scratch. Then, the mod will never need to "fight" the game like it used to. We can strip out all code that we don't want, and replace it with all the code we do want.
The new rebuild will be compatible with JIT emulation, without forcing Interpreter emulation, this boosts performance significantly on low-end computers.
For high-end computers, DuckStation emulator allows for 10x overclocked CPU (more powerful than PlayStation 2), 8mb RAM expansion, 20x disc speedup, and GPU overclocking to an unlimited scale (depending on hardware).
With all that power, we can draw, for example, 200 Oxide models, or 600 Crash Bandicoot models, without having any polygon bugs, and without any lag.
Lots of opportunities! Stay tuned for more!