Uploaded January 2026 | Updated September 2026, 2 weeks ago
A playthrough of Romstar's 1992 action game for the NES, Cowboy Kid.
Cowboy Kid, a localization of the Famicom game Western Kids (ウエスタンキッズ), was created by Pixel, a developer who at the time was probably most notable for their notoriously awful X-men game youtu.be/IcmTMZRBcJY. Thankfully, it seems that they leveled up considerably in wake of that disaster.
What we have here is essentially a knock-off Goemon game set in America's wild west. You are the new sheriff in town, and it's your job to clean up the streets for the decent folk who are trying to make lives for themselves on the frontier.
There are eight stages in total, and after clearing the intro area, you're free to choose which of the six outlaws on the wanted list you'd like to pursue. Each is a self-contained adventure with its own unique map, objectives, and action setpieces, and your money, weapons, and items carry between them. Once you've cleared the wanted board, you get the opportunity to take on the biggest baddie of all, Scorpion Master, "the ruler of nature."
Most areas plunk you down in a town where you'll chat with the locals, play minigames, and complete tasks that'll get you closer to your target, but there's a lot of variety in how the scenarios play out. You'll battle indians as you run along the top of a speeding train, dam up a river in order to gain access to a cave hideout, ride a mine cart through the center of a mountain, and chase bandits on horseback through a lawless town. There's all sorts of fun stuff to see and do, and no two stages feel the same.
The game is simple, not particularly difficult, and the perspective causes some hitbox wonkiness, but Cowboy Kid's silly sense of humor and brisk pacing keeps things light and fun throughout. The only thing that you really need to know before diving in is that the order in which you tackle the stages will have a huge impact on your overall experience. If you try to play them in the order that they're presented, you'll quickly find yourself frustrated as you try to fight through the hardest stage in the game armed with nothing but a knife.
What I liked most about Cowboy Kid was its presentation. The translation work is solid, and the graphics and music are excellent by NES standards. The enemies' facial expressions are hilarious, every area is bursting with color, and the soundtrack is full of memorable themes that nicely capture the spirit of the western theme.
Cowboy Kid isn't an easy game to come by - it was a late NES release with a limited print run - but if you have access to a copy, I'd recommend giving it a try.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Romstar's 1992 action game for the NES, Cowboy Kid.
Cowboy Kid, a localization of the Famicom game Western Kids (ウエスタンキッズ), was created by Pixel, a developer who at the time was probably most notable for their notoriously awful X-men game youtu.be/IcmTMZRBcJY. Thankfully, it seems that they leveled up considerably in wake of that disaster.
What we have here is essentially a knock-off Goemon game set in America's wild west. You are the new sheriff in town, and it's your job to clean up the streets for the decent folk who are trying to make lives for themselves on the frontier.
There are eight stages in total, and after clearing the intro area, you're free to choose which of the six outlaws on the wanted list you'd like to pursue. Each is a self-contained adventure with its own unique map, objectives, and action setpieces, and your money, weapons, and items carry between them. Once you've cleared the wanted board, you get the opportunity to take on the biggest baddie of all, Scorpion Master, "the ruler of nature."
Most areas plunk you down in a town where you'll chat with the locals, play minigames, and complete tasks that'll get you closer to your target, but there's a lot of variety in how the scenarios play out. You'll battle indians as you run along the top of a speeding train, dam up a river in order to gain access to a cave hideout, ride a mine cart through the center of a mountain, and chase bandits on horseback through a lawless town. There's all sorts of fun stuff to see and do, and no two stages feel the same.
The game is simple, not particularly difficult, and the perspective causes some hitbox wonkiness, but Cowboy Kid's silly sense of humor and brisk pacing keeps things light and fun throughout. The only thing that you really need to know before diving in is that the order in which you tackle the stages will have a huge impact on your overall experience. If you try to play them in the order that they're presented, you'll quickly find yourself frustrated as you try to fight through the hardest stage in the game armed with nothing but a knife.
What I liked most about Cowboy Kid was its presentation. The translation work is solid, and the graphics and music are excellent by NES standards. The enemies' facial expressions are hilarious, every area is bursting with color, and the soundtrack is full of memorable themes that nicely capture the spirit of the western theme.
Cowboy Kid isn't an easy game to come by - it was a late NES release with a limited print run - but if you have access to a copy, I'd recommend giving it a try.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![Super Mario Advance 4: Super Mario Bros. 3 (GBA) Playthrough [Level Card]
A playthrough of Nintendos 2003 platformer for the Game Boy Advance, Super Mario Advance 4: Super Mario Bros. 3.
This video shows the entire Level Card mode from the Wii U Virtual Console release of the game that is currently available through the Switch Online subscription service.
Super Mario Advance 4 was essentially an enhanced GBA port of the Super Nintendo remake of Super Mario Bros. 3 (https://youtu.be/1kdrLp4sUMg). What made this version notable was that it was one of the tiny handful of games that supported Nintendos e-Reader, an accessory for the GBA and GameCube that could read data from barcodes printed on trading cards. These cards provided a means of delivering new game content post-release, and in the case of SMA4, included new stages and power-ups. Nintendo put out a total of thirty-eight stages on these cards - 32 brand new ones and 6 taken from the original Super Mario Bros. - and they patched all of them into the base game when they rereleased SMA4 on the Wii U Virtual Console in 2016.
And these stages tend to feel pretty wild. The approach to level design is more Mario Maker than Mario 3 in spirit, and a load of stuff from Mario 2 and Mario World has been tossed in, like capes, radishes, and Chargin Chucks. It all makes for a novel reinterpretation of Mario 3s core gameplay tenets, and its cool that Nintendo made an effort to preserve it all in such an accessible way.
*Recorded with a Retroarch shader to mimic the look of the original hardware.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Super Mario Advance 4: Super Mario Bros. 3 (GBA) Playthrough [Level Card]](https://i.ytimg.com/vi/UtLJuRjttFo/mqdefault.jpg)





![Final Fantasy II (NES) Playthrough [1 of 2]
Final Fantasy II (NES) Playthrough [1 of 2] Final Fantasy II (NES) Playthrough [1 of 2]](https://i.ytimg.com/vi/ViL0hbSbfhM/mqdefault.jpg)



