Battletoads (Genesis) Playthrough @NintendoComplete
Battletoads (Genesis) Playthrough  @NintendoComplete
Uploaded May 2026 | Updated September 2026, 2 weeks ago
A playthrough of Tradewest's 1993 action game for the Sega Genesis, Battletoads.

Rare's youtu.be/HjatUdFaAf8 was one of the NES's biggest hits of 1991. It sold like hotcakes, it won a bazillion awards (including being named Nintendo Power's NES Game of the Year), and it went down in history for being one of the platform's best stupid-hard games.

In the spring of 1993, three months before the release of the first SNES sequel, Tradewest put out an updated version of Battletoads for the Sega Genesis. The Genesis game promised all the hard-hitting action of the NES cart with an updated 16-bit presentation, and it largely succeeded in that goal. The graphics were more colorful and better detailed, the flicker was smoothed out, the music was remixed for the Genesis's sound chip, and it retained all of the original stages and set-pieces.

Arc System Works did a solid job with the conversion, and the Genesis game was praised for how it remained faithful to the original while also dialing back the difficulty level. It looks and sounds familiar, but if you play both versions back to back, you'll notice that it doesn't quite feel the same. The controls have a different sense of weight and momentum, and the combo timing is a little off. It fixes a few of the NES version's bugs (the Genesis version can be completed with two players!) while introducing a few new ones (the physics occasionally get wonky after you've been thrown back by an impact, and your punches don't always land when they look like they should have). And though the relative lack of difficulty makes the game more approachable to new players, the change undermines the sense of satisfaction that NES players got from fighting tooth-and-nail for every shred of progress. It plays well, but I don't think it matches the original.

I feel the same way about the presentation. On the NES, the animation, the multi-layered backgrounds, the breakneck speed of the action, and the bass-heavy digitized sounds all painted Battletoads as an amazing show of Rare's skill in pushing the hardware. On the Genesis, it felt like a dated throwback. The updated graphics and sounds were nice, but they didn't stand out as anything special. The colors are garish, the Toads' sprites look chunky after being unevenly scaled to match the higher screen resolution, and the sounds are tinny and thin. The beefy impact effects from the NES game have been reduced to FM farts, and the classic stomp-clap pause beat is totally missing. The intro was also cut, as was most of the ending.

I don't dislike the Genesis version (nor its Game Gear port: youtu.be/k2FvReZmXKo), but it makes me think of how it might feel to trade in a nicely trimmed ten-year-old Cadillac for a brand new Corolla. The Corolla might be outfitted with newer technology, but you'd be hard-pressed to call it an upgrade. Like the Genesis version of Battletoads, it would get the job done, but its comparative lack of polish, style, and comfort wouldn't go unnoticed.
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No cheats were used during the recording of this video.

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Battletoads (Genesis) Playthrough

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