Uploaded December 2025 | Updated September 2026, 2 weeks ago
A playthrough of Nintendo's 1995 action-adventure game for the Nintendo Virtual Boy, Virtual Boy Wario Land.
This video shows both loops through the game and the best ending. The second loop, which includes new obstacles and treasures, begins at 1:22:29.
Virtual Boy Wario Land is the follow-up to 1994's Super Mario Land 3: Wario Land for the Game Boy (youtu.be/IPEpnRnPiDg) and the second game in the Wario Land series.
Wario's lust for shinies knows no bounds. While vacationing in the "Awazon," he sees a group of critters wander into a cave behind a waterfall. Unable to mind his own business, he tails them and soon finds himself standing before a vault heaving with fabulous treasures. He lunges forward, but the floor gives way and Wario is sent tumbling into the darkness.
Now lost in a vast underground network of caves, Wario decides to snag the treasures as he searches for a way out.
VB Wario Land plays out similarly to Wario's previous adventure. He runs around large, relatively non-linear spaces looking for riches. He gains powers by donning hats that grant him the power to charge like a bull, shoot jets of fire, or fly, and he has to use these abilities to solve puzzles and overcome platforming challenges.
The big twist comes in VB Wario Land's next-gen innovation: many areas now have two layers that Wario can leap between using specially marked jump pads. This new feature makes for an excellent demonstration of what could be done with the Virtual Boy's stereoscopic 3D display, and it provides a unique foundation for some triple-A Nintendo-tier level design.
This is one of those old-school "secret sauce" Nintendo games. It controls nicely, it's charming, it's ridiculously fun, and everything facet has been polished to the nth degree. It rivals the quality of Nintendo's SNES platformers, and I loved pretty much everything about it. I've seen people complain about how short it is, but it's all killer, no filler, and the amount of content on offer seems fair to me for a game that sold for $45 in 1995.
It's crazy that such a good game has been left languishing in the VB bone yard for the past thirty years, but hopefully the Switch 2's upcoming roll-out of Virtual Boy games will give VB Wario Land a much deserved second shot at life.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Nintendo's 1995 action-adventure game for the Nintendo Virtual Boy, Virtual Boy Wario Land.
This video shows both loops through the game and the best ending. The second loop, which includes new obstacles and treasures, begins at 1:22:29.
Virtual Boy Wario Land is the follow-up to 1994's Super Mario Land 3: Wario Land for the Game Boy (youtu.be/IPEpnRnPiDg) and the second game in the Wario Land series.
Wario's lust for shinies knows no bounds. While vacationing in the "Awazon," he sees a group of critters wander into a cave behind a waterfall. Unable to mind his own business, he tails them and soon finds himself standing before a vault heaving with fabulous treasures. He lunges forward, but the floor gives way and Wario is sent tumbling into the darkness.
Now lost in a vast underground network of caves, Wario decides to snag the treasures as he searches for a way out.
VB Wario Land plays out similarly to Wario's previous adventure. He runs around large, relatively non-linear spaces looking for riches. He gains powers by donning hats that grant him the power to charge like a bull, shoot jets of fire, or fly, and he has to use these abilities to solve puzzles and overcome platforming challenges.
The big twist comes in VB Wario Land's next-gen innovation: many areas now have two layers that Wario can leap between using specially marked jump pads. This new feature makes for an excellent demonstration of what could be done with the Virtual Boy's stereoscopic 3D display, and it provides a unique foundation for some triple-A Nintendo-tier level design.
This is one of those old-school "secret sauce" Nintendo games. It controls nicely, it's charming, it's ridiculously fun, and everything facet has been polished to the nth degree. It rivals the quality of Nintendo's SNES platformers, and I loved pretty much everything about it. I've seen people complain about how short it is, but it's all killer, no filler, and the amount of content on offer seems fair to me for a game that sold for $45 in 1995.
It's crazy that such a good game has been left languishing in the VB bone yard for the past thirty years, but hopefully the Switch 2's upcoming roll-out of Virtual Boy games will give VB Wario Land a much deserved second shot at life.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

![Shining Force III (Saturn) Playthrough [1 of 3]
A playthrough of Segas 1998 strategy-RPG for the Sega Saturn, Shining Force III.
This is the first part of a three-part playthrough. The other parts can be found at:
Part 2: https://youtu.be/lxAoyO-gOoI
Part 3: https://youtu.be/QXOo3_eBfxw
In this video:
4:07 Chapter 1 Nightmare in the Floating City of Saraband
2:52:52 Chapter 2 Cross-Continental Railway
5:49:44 Chapter 3 Target: Guardian Statue of Elbesem
Shining Force III was the penultimate North American release for the Sega Saturn. It followed four years after Shining Force IIs 1994 release on the Sega Genesis, and it was the last of the Shining games to be made by Camelot.
Shining Force III is a localization of Shining Force III Scenario 1: Outo no Kyoshin (シャイニングフォースIIIシナリオ1「王都の巨神」, lit. The Royal Capitals Giant). Because of its massive scope, SF3 was split up into three parts, but only the first of them was officially released outside of Japan. (Scenarios 2 & 3 have since been translated by fans and made playable on original Saturn hardware.)
In Scenario 1, you play as Synbios, a noble who finds himself leading his forces to war after peace talks between the nations of Aspinia and Destonia break down during a conference in the city of Saraband.
Built on the strong foundation laid by the previous Shining Force titles, SF3 feels incredibly familiar, but it offers several improvements. The battlefields feature dynamic elements that can shake up conditions mid-battle, a friendship system has been implemented, characters can unlock abilities and spells as their skill improves with certain weapon types, the story is far more complex and political in nature than anything seen in the previous games, the JRPG-style exploration segments have been fleshed out, and everything is now presented in 3D.
It strikes the perfect balance between old and new. The systems are about as straightforward as they were in the 16-bit titles, and the nuances introduced by the new mechanics help to keep the game fresh and challenging without sacrificing accessibility. The modernized graphics are flashy, impressive, and greatly improve the readability of the battlefield. The expanded scope of the plot and the creativity shown in the set-pieces make for a more substantial and engaging experience overall. The only major drawbacks are how often the characters drone on and on without saying anything meaningful, and how harsh the attack animations can be on the eyes. (If you have photosensitivity issues, you might want to pass on this one. The rapid, high contrast strobing effects become increasingly intense as the game goes on.)
Shining Force III perfects the series formula, and though its a real shame that only the first scenario made its way westward, it still offers a ton of quality gameplay thatll keep you hooked for a long while.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Shining Force III (Saturn) Playthrough [1 of 3]](https://i.ytimg.com/vi/XnPdZvZJIrg/mqdefault.jpg)
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