Uploaded May 2026 | Updated September 2026, 2 weeks ago
Is Nod Krai too small? Is Sumeru too big? How could a fan of exploration not care either way?
Revisiting Mondstadt: youtube.com/watch?v=ga352RzHqBc&list=PL9ZYbPkYPaHPKf8VMpUmv3FwURBFoFJem
Each Genshin region emphasises different parts of exploration, with its own blend of pros and cons which inevitably leads to discussions and disagreements about which one is “better” than another.
Every player brings their own unique set of preferences, and half the time, people seem to just keep talking past each other. I think most would agree Hoyo have made improvements over the years in at least some ways, but then again, the nostalgia for those early days is strong, there were some good ideas which have been lost along the way, and the later regions are far from flawless.
With Snezhnaya on the horizon, it’s been so interesting to see people’s hopes and expectations, and how different they can be. One common theme is that many want it to be huge.
On that particular point, I… kinda don’t care any more.
00:00 Intro
00:50 Preferences
01:39 Hoyo's perspective
03:11 My perspective
04:17 The early regions • First impressions
05:37 The early regions • The hostile world
07:18 The early regions • The wrong lesson
09:18 Sumeru • The forest
10:59 Sumeru • The desert
12:51 Fontaine
15:05 Natlan • The experience
16:42 Natlan • Reward events
18:12 Nod Krai • Quality vs quantity
19:47 Nod Krai • Treasure compass
21:09 Snezhnaya
23:10 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
Genshin rotation app: genshin-rotation.com
Twitch: twitch.tv/saurusness
Merch: saurusness-shop.fourthwall.com
Twitter: twitter.com/saurusness
Discord: thatsaurus.com/discord
#genshinimpact #genshin #snezhnaya
Is Nod Krai too small? Is Sumeru too big? How could a fan of exploration not care either way?
Revisiting Mondstadt: youtube.com/watch?v=ga352RzHqBc&list=PL9ZYbPkYPaHPKf8VMpUmv3FwURBFoFJem
Each Genshin region emphasises different parts of exploration, with its own blend of pros and cons which inevitably leads to discussions and disagreements about which one is “better” than another.
Every player brings their own unique set of preferences, and half the time, people seem to just keep talking past each other. I think most would agree Hoyo have made improvements over the years in at least some ways, but then again, the nostalgia for those early days is strong, there were some good ideas which have been lost along the way, and the later regions are far from flawless.
With Snezhnaya on the horizon, it’s been so interesting to see people’s hopes and expectations, and how different they can be. One common theme is that many want it to be huge.
On that particular point, I… kinda don’t care any more.
00:00 Intro
00:50 Preferences
01:39 Hoyo's perspective
03:11 My perspective
04:17 The early regions • First impressions
05:37 The early regions • The hostile world
07:18 The early regions • The wrong lesson
09:18 Sumeru • The forest
10:59 Sumeru • The desert
12:51 Fontaine
15:05 Natlan • The experience
16:42 Natlan • Reward events
18:12 Nod Krai • Quality vs quantity
19:47 Nod Krai • Treasure compass
21:09 Snezhnaya
23:10 Conclusion
Genshin Impact is an open-world action/exploration game, available on PC, PS4, PS5 and mobile devices (iOS & Android).
Genshin rotation app: genshin-rotation.com
Twitch: twitch.tv/saurusness
Merch: saurusness-shop.fourthwall.com
Twitter: twitter.com/saurusness
Discord: thatsaurus.com/discord
#genshinimpact #genshin #snezhnaya










