Uploaded August 2025 | Updated September 2026, 1 day ago
get jumpscared
I actually can't believe these experiences I'm having lately. I pulled off such an insane fluke on this at first, beating it with only 2 drop deaths, only for my recording of it to wind up entirely frozen. This was the first time I've ever had this happen with shadowplay, and I dreaded what I thought was coming. I fully expected my playtime to double if I was just a little bit less lucky with the drop, but that isn't what happened. I managed to get away AGAIN with just an additional 2 drop deaths, and an even crazier percentage fluke. I couldn't be more grateful about it, as I feel it easily could've turned into an unbearable situation fast.
That being said, I did find this level somewhat fun. My favorite thing about it is how pure the difficulty of its gameplay is. It's a very well executed level of just nothing but slow-coming timings for 3 minutes, meaning it's highly accessible and very simple to pick up. I didn't have a good impression of it when I first tried it in 2022, as it just seemed too hard for its own good at the time. Coming back to it, runs came together so much more quickly and its challenge felt just right to me. It is pretty unbalanced, however. It might at first seem like the kind of level in which you're mainly just struggling to get past the beginning parts, but that wasn't really the case for me. Most of my problems turned out to be much later on in the predrop (1:08-1:35), as well as the drop cube, which were by far the 2 hardest parts of the level for me. It's essentially a very middle carried level disguised as a first half heavy level, due to how skewed the percentages are due to it still using the 2.1 percentage system. I didn't think this was the worst thing ever, but it did make it pretty frustrating to play from 0 much of the time, as I would either just be dying to the first few jumps over and over, or a couple of spots early on in the mini ball (0:36-0:39), or getting near the end of the predrop and just begging I got a chance at the drop. Again, despite how lucky I got, the drop cube is so brutal to get through and made the level so much more stressful, as I just couldn't ever insure myself getting much further when I got there. The robot is equally stressful feeling but a lot less difficult, though it is so, SO easy to die just about anywhere within it. Fortunately, the ending cube doesn't have any notable chokepoints in it, and serves as a good nerve test to send the level off. I didn't find it as something that could be a blast by any means, but I think it's the perfect kind of level to challenge yourself with. It's just so simple and fair, and I appreciate it for that. Enough said.
Attempts - 7,779 (3,806 new attempts, 3,973 from 2022) + 356 (rebeat)
Estimated Playtime - ~8 hours, 35 minutes (first, doesn't include the 2022 playtime) + ~1 hour, 30 minutes (rebeat)
Worst Fail - 63% (first completion), 46% (rebeat)
Hardest Parts - 28-40% (1:08-1:35), drop cube (1:40)
Easiest Part - ending cube (2:31)
Difficulty Tier (Non-Listworthy Spreadsheet) - Catastrophic
Personal Tier - Terrifying or Catastrophic
FPS Used: 240
Gameplay - 6.5/10
Experience - 7/10
Overall Level Rating - C
Clicks - youtube.com/watch?v=oSo3lXk-S4U
Discord - dementeddd
Content Credits
Level Song: "Purgatori" by KORAII
Link - youtube.com/watch?v=ALrIL3kBvNw
Menu Song: "Serenity" by Heart Plus Up!
Link - youtube.com/watch?v=qRm4IwboNmM
get jumpscared
I actually can't believe these experiences I'm having lately. I pulled off such an insane fluke on this at first, beating it with only 2 drop deaths, only for my recording of it to wind up entirely frozen. This was the first time I've ever had this happen with shadowplay, and I dreaded what I thought was coming. I fully expected my playtime to double if I was just a little bit less lucky with the drop, but that isn't what happened. I managed to get away AGAIN with just an additional 2 drop deaths, and an even crazier percentage fluke. I couldn't be more grateful about it, as I feel it easily could've turned into an unbearable situation fast.
That being said, I did find this level somewhat fun. My favorite thing about it is how pure the difficulty of its gameplay is. It's a very well executed level of just nothing but slow-coming timings for 3 minutes, meaning it's highly accessible and very simple to pick up. I didn't have a good impression of it when I first tried it in 2022, as it just seemed too hard for its own good at the time. Coming back to it, runs came together so much more quickly and its challenge felt just right to me. It is pretty unbalanced, however. It might at first seem like the kind of level in which you're mainly just struggling to get past the beginning parts, but that wasn't really the case for me. Most of my problems turned out to be much later on in the predrop (1:08-1:35), as well as the drop cube, which were by far the 2 hardest parts of the level for me. It's essentially a very middle carried level disguised as a first half heavy level, due to how skewed the percentages are due to it still using the 2.1 percentage system. I didn't think this was the worst thing ever, but it did make it pretty frustrating to play from 0 much of the time, as I would either just be dying to the first few jumps over and over, or a couple of spots early on in the mini ball (0:36-0:39), or getting near the end of the predrop and just begging I got a chance at the drop. Again, despite how lucky I got, the drop cube is so brutal to get through and made the level so much more stressful, as I just couldn't ever insure myself getting much further when I got there. The robot is equally stressful feeling but a lot less difficult, though it is so, SO easy to die just about anywhere within it. Fortunately, the ending cube doesn't have any notable chokepoints in it, and serves as a good nerve test to send the level off. I didn't find it as something that could be a blast by any means, but I think it's the perfect kind of level to challenge yourself with. It's just so simple and fair, and I appreciate it for that. Enough said.
Attempts - 7,779 (3,806 new attempts, 3,973 from 2022) + 356 (rebeat)
Estimated Playtime - ~8 hours, 35 minutes (first, doesn't include the 2022 playtime) + ~1 hour, 30 minutes (rebeat)
Worst Fail - 63% (first completion), 46% (rebeat)
Hardest Parts - 28-40% (1:08-1:35), drop cube (1:40)
Easiest Part - ending cube (2:31)
Difficulty Tier (Non-Listworthy Spreadsheet) - Catastrophic
Personal Tier - Terrifying or Catastrophic
FPS Used: 240
Gameplay - 6.5/10
Experience - 7/10
Overall Level Rating - C
Clicks - youtube.com/watch?v=oSo3lXk-S4U
Discord - dementeddd
Content Credits
Level Song: "Purgatori" by KORAII
Link - youtube.com/watch?v=ALrIL3kBvNw
Menu Song: "Serenity" by Heart Plus Up!
Link - youtube.com/watch?v=qRm4IwboNmM










