Configuring Steam Achievements & Stats for Your Video Game @GgdaOrganic
Configuring Steam Achievements & Stats for Your Video Game  @GgdaOrganic
Uploaded November 2025 | Updated September 2026, 2 weeks ago
Using Holistic Design's "Machiavelli the Prince" game, we demonstrate not only how to set stats and achievements in Steamworks, but also the philosophy behind defining achievements. Achievements remain popular with players and game devs alike, but there are certainly criticisms from both parties. Let us know your thoughts on achievements and the role they play.

You can get Machiavelli the Prince right now at gog.com/en/game/machiavelli_the_prince

For a look at setting achievements with Unity, we recommend Aurodev's video on the topic: youtu.be/s554p28MTxY?si=QFliZ0urUt7JHgRB

For more great game dev videos like this, please support our Patreon at patreon.com/GeorgiaGameDevs
Configuring Steam Achievements & Stats for Your Video Game#indiegames @MomoCon Official  are showing some great #Georgia  #gamedevCrowds pour in for our Silv-E #indiegame #gamedev awardsEmperor of the Fading Suns: Hyperion, Part 2Emperor of the Fading Suns: A New Build (Hazat Dark Ages Part 9)Creating Discord Games and Running AI Games at ScaleBest in Georgia Trailer: MasqueradeMachiavelli the Prince in Steam Next Fest, Day 2Machiavelli the Prince: DreamHack Atlanta SaleSucceeding with Neurodivergence in Game Development#gameaudio #freelancingGame AI: Recent Developments and What May Come
Georgia Game Developers Association |

Configuring Steam Achievements & Stats for Your Video Game

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER