Uploaded November 2025 | Updated September 2026, 2 weeks ago
Using Holistic Design's "Machiavelli the Prince" game, we demonstrate not only how to set stats and achievements in Steamworks, but also the philosophy behind defining achievements. Achievements remain popular with players and game devs alike, but there are certainly criticisms from both parties. Let us know your thoughts on achievements and the role they play.
You can get Machiavelli the Prince right now at gog.com/en/game/machiavelli_the_prince
For a look at setting achievements with Unity, we recommend Aurodev's video on the topic: youtu.be/s554p28MTxY?si=QFliZ0urUt7JHgRB
For more great game dev videos like this, please support our Patreon at patreon.com/GeorgiaGameDevs
Using Holistic Design's "Machiavelli the Prince" game, we demonstrate not only how to set stats and achievements in Steamworks, but also the philosophy behind defining achievements. Achievements remain popular with players and game devs alike, but there are certainly criticisms from both parties. Let us know your thoughts on achievements and the role they play.
You can get Machiavelli the Prince right now at gog.com/en/game/machiavelli_the_prince
For a look at setting achievements with Unity, we recommend Aurodev's video on the topic: youtu.be/s554p28MTxY?si=QFliZ0urUt7JHgRB
For more great game dev videos like this, please support our Patreon at patreon.com/GeorgiaGameDevs










