Uploaded March 2026 | Updated September 2026, 2 weeks ago
Mike Geig is a seasoned software developer, educator, and game development expert, known for his engaging teaching style and deep knowledge of interactive media. He is a Principal Developer Advocate at Unity Technologies, where he focuses on empowering creators to bring their ideas to life through Unity's versatile game engine. Mike has authored various tutorials, courses, and live sessions that have helped countless developers transition into the world of game development. With a passion for both coding and teaching, his approachable explanations and hands-on projects make complex concepts easy to grasp. When he's not sharing his expertise, Mike enjoys exploring new technology, designing games, and inspiring developers to turn their creative visions into reality.
Julian Togelius is a Professor of Computer Science at New York University and co-founder of modl.ai, which develops AI methods for game testing. He has researched the intersection of AI and video games for more than 20 years, contributing methods for procedural content generation and player behavior modeling, as well as the General Video Game Playing Competition. He argues that the absence of AI in actual gameplay is a design problem, not a technical one—and that we need to design games around modern AI capabilities.
Timothy Johnson is a veteran game developer and founder building AI-powered social games that put human creativity front and center. With experience spanning AAA studios and indie projects, his work blends multiplayer systems, emergent gameplay, and AI-driven characters to create playful, unpredictable experiences. Timothy speaks candidly about what it actually takes to ship AI products and why fun still matters.
J. Aaron Farr is the CTO of Jam & Tea Studios, where he leads the development of AI-native games with emergent gameplay. His team built Retail Mage, a multiplayer Unreal 5 game with an AI backend, in five months and reduced LLM API costs from hundreds of dollars per session to dimes, making commercial AI-native gaming viable.
For more great game dev videos like this, please support our Patreon at patreon.com/GeorgiaGameDevs
Mike Geig is a seasoned software developer, educator, and game development expert, known for his engaging teaching style and deep knowledge of interactive media. He is a Principal Developer Advocate at Unity Technologies, where he focuses on empowering creators to bring their ideas to life through Unity's versatile game engine. Mike has authored various tutorials, courses, and live sessions that have helped countless developers transition into the world of game development. With a passion for both coding and teaching, his approachable explanations and hands-on projects make complex concepts easy to grasp. When he's not sharing his expertise, Mike enjoys exploring new technology, designing games, and inspiring developers to turn their creative visions into reality.
Julian Togelius is a Professor of Computer Science at New York University and co-founder of modl.ai, which develops AI methods for game testing. He has researched the intersection of AI and video games for more than 20 years, contributing methods for procedural content generation and player behavior modeling, as well as the General Video Game Playing Competition. He argues that the absence of AI in actual gameplay is a design problem, not a technical one—and that we need to design games around modern AI capabilities.
Timothy Johnson is a veteran game developer and founder building AI-powered social games that put human creativity front and center. With experience spanning AAA studios and indie projects, his work blends multiplayer systems, emergent gameplay, and AI-driven characters to create playful, unpredictable experiences. Timothy speaks candidly about what it actually takes to ship AI products and why fun still matters.
J. Aaron Farr is the CTO of Jam & Tea Studios, where he leads the development of AI-native games with emergent gameplay. His team built Retail Mage, a multiplayer Unreal 5 game with an AI backend, in five months and reduced LLM API costs from hundreds of dollars per session to dimes, making commercial AI-native gaming viable.
For more great game dev videos like this, please support our Patreon at patreon.com/GeorgiaGameDevs










