Uploaded January 2020 | Updated September 2026, 2 hours ago
I just wanted to take this opportunity to welcome all of the new subscribers! I know 30 isn't that many, but it's still 30 more than I had a week ago. I still can't believe that I made a discovery that directly led to an ultra shortcut in 2020! I am very busy right now as it is nearing the end of my semester, but I did have time to make this one quick video.
These cones are the most broken thing in Mario Kart Wii, yet have somehow been largely ignored until now. After seeing the sheer amount of jank in this video, I actually think there may be some way to implement this into some sort of shortcut. It may not be a groundbreaking discovery, but I still think it is very interesting!
My Observations:
- The cones have a radius that they can't go outside of. I don't know if these are invisible walls that exist only for the cones, but this by itself is pretty intriguing. As far as I know, there is no way to get the cone outside of it's radius. So, if your dream was to bring all the cones together for one big jamboree, I'm sorry, but it's not gonna happen.
- If you drive slowly into the cones at the right angle, they can clip through invisible walls that the player themselves can't get through. So, if there was somehow a way to hitch a ride with the cone, that could give the potential for one of the weirdest shortcuts of all time.
- 0:45 is by far the most interesting part to me. It looks as if Funky Kong is overlapping the cone, and then it teleports behind the invisible wall. I returned to it on Lap 2 and 3, and it never despawned from OOB.
I know one thing for sure; these cones have definitely been glossed over until now, and could be the key to understanding some game mechanics we don't quite understand yet.
I hope I can continue to make more interesting videos like this one, and thanks again for the support in the early days of my channel!
I just wanted to take this opportunity to welcome all of the new subscribers! I know 30 isn't that many, but it's still 30 more than I had a week ago. I still can't believe that I made a discovery that directly led to an ultra shortcut in 2020! I am very busy right now as it is nearing the end of my semester, but I did have time to make this one quick video.
These cones are the most broken thing in Mario Kart Wii, yet have somehow been largely ignored until now. After seeing the sheer amount of jank in this video, I actually think there may be some way to implement this into some sort of shortcut. It may not be a groundbreaking discovery, but I still think it is very interesting!
My Observations:
- The cones have a radius that they can't go outside of. I don't know if these are invisible walls that exist only for the cones, but this by itself is pretty intriguing. As far as I know, there is no way to get the cone outside of it's radius. So, if your dream was to bring all the cones together for one big jamboree, I'm sorry, but it's not gonna happen.
- If you drive slowly into the cones at the right angle, they can clip through invisible walls that the player themselves can't get through. So, if there was somehow a way to hitch a ride with the cone, that could give the potential for one of the weirdest shortcuts of all time.
- 0:45 is by far the most interesting part to me. It looks as if Funky Kong is overlapping the cone, and then it teleports behind the invisible wall. I returned to it on Lap 2 and 3, and it never despawned from OOB.
I know one thing for sure; these cones have definitely been glossed over until now, and could be the key to understanding some game mechanics we don't quite understand yet.
I hope I can continue to make more interesting videos like this one, and thanks again for the support in the early days of my channel!
![Utopian Heavens [MKW Custom Track]
Download: https://wiki.tockdom.com/wiki/Utopian_Heavens
This track was a collaboration by me, Samantha, and Xero, created for the (second) Fantasy CT Jam, where it placed sixth. It is my first high-effort CT Jam submission since Warios Confectionary Cloudfactory, over two years ago. It is funny that these two tracks ended up being aligned in their releases, as they both have a similar vibe in a way that I cant quite describe.
This is it, my grand return (before another long absense lol). In terms of gameplay, this is one of my best, and it really is a love letter to the style Ive developed over the years, however limited it may be by Sketchup.
This jam was a big milestone, reaching 1000 total tracks from CT Jams (not even including all of the spin-offs like Jellies and Turbo Jams), and it coincided with the fifth and final TASer collaboration, as well as the last jam of series 3, the 75th total jam. The massive impact this event has had in keeping the CT community alive goes without saying. And we wont be slowing down anytime soon! Heres to many more years of MKW custom tracks. Utopian Heavens [MKW Custom Track]](https://i.ytimg.com/vi/d8T-Ou0lgHE/mqdefault.jpg)


![Warios Battle Canyon [MKW Custom Battle Arena]
Wiiki Pages:
https://wiki.tockdom.com/wiki/Codename:_WARIO%27
https://wiki.tockdom.com/wiki/Wario%27s_Battle_Canyon
0:00 Codename: WARIO v2.0
1:38 Warios Battle Canyon
I know the title might be a little confusing, but this is an update to Codename: WARIO first and foremost, that I then also converted into a functional battle arena. I separated them into two different wiki pages, but decided to make one video to cover them both!
I did already update Codename: WARIO earlier this year, but that update left much to be desired, so I decided to return to it again to completely finalize it once and for all. With this double update day complete, that only leaves one last CT Jam track for me to overhaul: the dreaded Crepuscular Crossover... Warios Battle Canyon [MKW Custom Battle Arena]](https://i.ytimg.com/vi/iugGz0OJfZA/mqdefault.jpg)
![Checkout Route [MKW Custom Track]
Checkout Route v1.1 [UPDATE]: https://youtu.be/sDdm1_aum9I
CT Jam Results Video: https://www.youtube.com/watch?v=bkbWP7ihPMU
Ive always wanted to make a custom track, so I finally decided that I would make the effort this summer. The track placed 5th out of 8, which Ill take gladly! If you really want to download this track for some reason, you can do it from the CT Jam Discord server, and check out the rest of the tracks from this jam in the process. Some of them are very good, and are actually worth playing unlike this monstrosity! Im planning to participate in every CT Jam I can from now on, so stay tuned for more mediocre Mario Kart custom tracks! In all seriousness though, I want to improve as much as possible and I think this is the best way to do it, and it ironically puts the least pressure on me to make a really good track!
To be honest, Im kind of burnt out from glitch content right now as I feel like Ive already exhausted most of my ideas (I only had a few more glitch videos planned anyway for this summer), so Im going to take a break from that and focus more on custom track creation and other projects instead! Thanks for supporting my channel regardless, its been a fun six months since my channel really started up, and I look forward for whats to come in the future! Checkout Route [MKW Custom Track]](https://i.ytimg.com/vi/lF9CCnKxRbo/mqdefault.jpg)
![Fort Francis v3.0 [MKW Custom Track]
Track: https://wiki.tockdom.com/wiki/Fort_Francis
Twitch: https://www.twitch.tv/turbowario
Music: https://www.youtube.com/@JLevMusic
In an ideal world this video would have come before the deranged April Fools video, but here we are.
Stay on the lookout for the Super Paper Mario streams and videos starting later this month, as well as my few upcoming MKW projects. Fort Francis v3.0 [MKW Custom Track]](https://i.ytimg.com/vi/n6_CRsxdwHA/mqdefault.jpg)

![SNES Vanilla Lake 2 [MKW Custom Track]
Wiki Page: http://wiki.tockdom.com/wiki/SNES_Vanilla_Lake_2_(JadenMKW)
Thank you all for continuing to support me throughout this challenging year! I do have one last track to showcase this year, although it all depends on whether I can gather an online room to collect some footage of it... SNES Vanilla Lake 2 [MKW Custom Track]](https://i.ytimg.com/vi/oFsKDf3O_aM/mqdefault.jpg)
![When Geeks Custom Track [MKW Custom Track]
Wiki Page: http://wiki.tockdom.com/wiki/When_Geeks_Custom_Track
CT Jam Results: https://youtu.be/KQPE48tubfA
Ive had a lot of personal things to focus on since April, so I had to take an unexpected break from my channel, but what better way to end that than with an unexpected return on Thanksgiving day! I am very busy now that I am back at school in person, but hopefully I will be able to upload around twice a month from now on. And hey, at least I finally figured out how to get rid of the black border on all of my videos...
I have always found Super Paper Mario to be a very intriguing game, from the environments to the characters to the story, it is a game I think about often. I did not have much time to work on this track, so the layout and decorations are rather minimal, although I did include at least a couple references to the source level. Me and a friend both decided to make Bitlands tracks in order to mess with someone else who frequently makes Paper Mario themed tracks for the jams. The layout was completely improvised, but I still focused on the gameplay (like with my Hurry-Scurry track earlier this year) and it paid off this time. Despite all odds, I ended up placing 2nd out of 15! When Geeks Custom Track [MKW Custom Track]](https://i.ytimg.com/vi/pAKdYyr8PpU/mqdefault.jpg)

