Cone Teleportation 2 (Overlapping Cones) @JadenMKW
Cone Teleportation 2 (Overlapping Cones)  @JadenMKW
Uploaded January 2020 | Updated September 2026, 2 hours ago
I've been SUPER busy, so I wanted to get something out. Thankfully, all of that craziness is behind me now, and I can start to focus on looking for actual shortcuts again, at least for the time being. For those of you wondering, I had a chorus concert and finals week at the same time, and as you can imagine, it was quite draining!

Now onto the actual glitch. Although this is very similar to my OOB cone glitch, this video introduces a new concept, where two cones can be in the same place at the same time. I tried pushing two cones into the same spot before, but was unable to do so. However, I have now found two methods to achieve this result:

1. Ram into a cone, then push another cone right where it will respawn, so when the cone falls, it lands directly on top of the other cone. Somehow, the cone is not pushed out of the other cone until you interact with them again. This is another very intriguing observation, because it suggests that the cones' collision detection is dependent at least in some form on the player!

2. Push a cone to the end of its "invisible radius" and against a regular wall, so it is cornered on two sides. Push another cone behind it to create a third wall, and drive into the fourth side of the cone. If done correctly, the cone will glitch inside of the other cone, once again only reverting to separate cones when they are touched by the player.

These new observations don't help with any real shortcuts yet, though they are definitely moving it in that direction. I do have one idea for a practical use for the cones, though:

First you could glitch a cone OOB. Then you could get OOB somehow yourself. There are many known methods to do this all throughout the track, so this wouldn't be impossible. Now you can push that OOB cone, and while you push it, you might not be able to be detected OOB, similar to hugging the wall underwater in KC. The difference is that the wall is movable now, and can be taken wherever you want it to, allowing you to go anywhere OOB that would normally kill you. The Figure-8 section would be best for this because it has a bunch of OOB territory to below it that could be used to create an ultra shortcut, as it is close to the start line.

It's an outlandish idea for sure, but isn't that what I'm becoming known for at this point? Coming up with the ideas that no one would ever think of. And yeah, some (probably like this one) will be busts, but maybe some of them will be rMR ultras too...

Finally, I'm aware that the cones can't be glitched outside of their radius, so that would be the final obstacle that needs to be overcome before this could be tested in action.

Thank you again for watching and taking the time to read this description!
This one is already getting a lot less attention than the other two, so if anyone wants to take the time to investigate this, that would be greatly appreciated!
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Cone Teleportation 2 (Overlapping Cones)

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