Commodore 64 Longplay - Keystone Kapers @AmigaOmega
Commodore 64 Longplay - Keystone Kapers  @AmigaOmega
Uploaded October 2019 | Updated September 2026, 3 hours ago
Keystone Kapers, A conversion to the Commodore 64 released in 2019.

Coded by Antonio Savona
Gfx by Steven Day
Music and sfx by Saul Cross

https://csdb.dk/release/?id=182116
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"Officer Kelly reporting for duty. Leaping Leprechauns!! If it isn't Harry Hooligan...up to his old shenanigans. That blunderous hoodlum is robbing Southwick's. And on a Sunday at that! C'mon then...lend a hand. We've got to catch the krook, recover the loot and be careful to boot! Listen up! Don't get KO'd by wild shopping carts, beachballs or biplanes. And get moving! There's not a moment to lose!"

One of my favorite games on the Atari 2600 now converted to the Commodore 64. The game is endless but I show upto where I think the game doesnt get any more difficult and eventually lose all remaining lives. you can choose to start on any level between 1 and 16 but i think after crossing level 20 there isnt much more to show.

The objective is simple. Run left - right avoiding obstacles and chase down the krook. You can use the stairs or the lift. The lift will help avoid obstacles but may cost you time if its going the wrong way. If you get ahead of the krook, he will turn and try to go the oposite way but you may yet still be able to outsmart him.

Overall I think this is a good conversion. as well as higher resolution gfx, it adds nice backgrounds and some music. I do prefer the soundeffects of the Atari 2600 version though. Just something about that Atari sound ;). The gameplay is fully intact and works as you would expect although it feels like forever waiting for the lifts to be where you want it.

00:00:00 uninterrupted game soundtrack
00:01:22 Gameplay starts here!!!!!
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Commodore 64 Longplay - Keystone Kapers

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