Uploaded January 2025 | Updated September 2026, 3 weeks ago
Here’s a glimpse of the combat and adventure gameplay from Rune Factory: Guardians of Azuma, captured from the Nintendo Switch version! Note: You can ignore the 1440p resolution option, as this was recorded on my PC during the live streaming of Marvelous Japan’s Rune Factory Channel: Pre-Order Celebration Program held earlier capped at 1080p.
During the live stream *Rune Factory Channel ~ #RyuuFaku Special Program for Pre-order Launch Celebration*, Marvelous showcased an 18-minute gameplay demo highlighting the adventure and battle system in *Rune Factory: Guardians of Azuma*. Here are the key points revealed:
- The game is significantly more optimized than *Rune Factory 5* on the Nintendo Switch, featuring faster loading times and stable frame rates without noticeable frame drops, although the number of monsters rendered simultaneously is limited within certain areas.
- Players can jump manually by pressing the B button, adding flexibility to exploration.
- There are five weapon types available: one-handed swords, two-handed swords, dual blades, and two new weapons, bows and talismans.
- A dash system is included for dodging enemy attacks.
- The Sacred Treasure Ring can be accessed using the L button, allowing players to switch sacred weapons with different elemental effects. These weapons offer powerful attacks but consume more Rune Points (RP).
- The skill system has been revamped into a skill tree, letting players distribute points earned through daily activities to enhance character stats as desired.
- Tool usage is now automatic and context-sensitive, eliminating the need to manually switch tools, such as using axes to break obstacles or hammers for mining.
- Treasure chests are scattered across the game world, containing various materials for construction, sometimes up to 100 pieces per chest.
- The Sacred Parasol is automatically used for gliding when players jump from heights, consuming stamina instead of RP.
- The recipe bread system has been replaced with small frog-shaped shrines spread across the map. Players can "dance" at these shrines to learn new recipes.
- Players can equip a main weapon, a secondary weapon, and a sacred treasure simultaneously, with quick weapon switching using the left D-pad.
- There is no fall damage when falling into void areas, making exploration less punishing.
- Items cannot be picked up while riding monsters or horses; players must dismount first.
- The day-night system impacts monster behavior, with more aggressive monsters appearing at night.
- Monsters and mounts can perform basic attacks and cast earth magic without consuming RP, adding versatility during exploration.
- As in previous Rune Factory titles, defeated monsters are not killed but sent back to the Forest of Beginnings using the player’s enchanted weapons with the Tamitaya spell.
- Certain trees can be revived by pressing the ZR button (Dance Stance) to harvest wood from them.
- Pots scattered in the wild can be used for cooking, similar to *The Legend of Zelda: Breath of the Wild*.
- The cooking system no longer relies on RNG for success; recipes are straightforward and always succeed.
- Cutscenes can be skipped, allowing players to progress faster if they wish.
- Timing a dash perfectly triggers a slow-motion effect, enabling players to execute stylish attack combos.
- Boss monsters have a stagger gauge that, when filled, stuns them temporarily.
- Players can bring up to six party members, with three active at a time. Party members can be rotated using the down D-pad button.
- If a party member is knocked out, they will revive after a countdown timer.
- Divine Art allows sacred weapons to unleash powerful special attacks.
With improved performance on the Nintendo Switch, exploration-friendly features, and the addition of strategic elements like the skill tree and new weapons, *Rune Factory: Guardians of Azuma* looks incredibly promising.
Source : Marvelous - youtube.com/live/-EQzST9YFYY
Rune Factory: Guardians of Azuma
Nintendo Switch & PC (Steam)
May 30, 2025
#RuneFactory #RF #RFGoA #GuardiansOfAzuma #Switch #Steam
Here’s a glimpse of the combat and adventure gameplay from Rune Factory: Guardians of Azuma, captured from the Nintendo Switch version! Note: You can ignore the 1440p resolution option, as this was recorded on my PC during the live streaming of Marvelous Japan’s Rune Factory Channel: Pre-Order Celebration Program held earlier capped at 1080p.
During the live stream *Rune Factory Channel ~ #RyuuFaku Special Program for Pre-order Launch Celebration*, Marvelous showcased an 18-minute gameplay demo highlighting the adventure and battle system in *Rune Factory: Guardians of Azuma*. Here are the key points revealed:
- The game is significantly more optimized than *Rune Factory 5* on the Nintendo Switch, featuring faster loading times and stable frame rates without noticeable frame drops, although the number of monsters rendered simultaneously is limited within certain areas.
- Players can jump manually by pressing the B button, adding flexibility to exploration.
- There are five weapon types available: one-handed swords, two-handed swords, dual blades, and two new weapons, bows and talismans.
- A dash system is included for dodging enemy attacks.
- The Sacred Treasure Ring can be accessed using the L button, allowing players to switch sacred weapons with different elemental effects. These weapons offer powerful attacks but consume more Rune Points (RP).
- The skill system has been revamped into a skill tree, letting players distribute points earned through daily activities to enhance character stats as desired.
- Tool usage is now automatic and context-sensitive, eliminating the need to manually switch tools, such as using axes to break obstacles or hammers for mining.
- Treasure chests are scattered across the game world, containing various materials for construction, sometimes up to 100 pieces per chest.
- The Sacred Parasol is automatically used for gliding when players jump from heights, consuming stamina instead of RP.
- The recipe bread system has been replaced with small frog-shaped shrines spread across the map. Players can "dance" at these shrines to learn new recipes.
- Players can equip a main weapon, a secondary weapon, and a sacred treasure simultaneously, with quick weapon switching using the left D-pad.
- There is no fall damage when falling into void areas, making exploration less punishing.
- Items cannot be picked up while riding monsters or horses; players must dismount first.
- The day-night system impacts monster behavior, with more aggressive monsters appearing at night.
- Monsters and mounts can perform basic attacks and cast earth magic without consuming RP, adding versatility during exploration.
- As in previous Rune Factory titles, defeated monsters are not killed but sent back to the Forest of Beginnings using the player’s enchanted weapons with the Tamitaya spell.
- Certain trees can be revived by pressing the ZR button (Dance Stance) to harvest wood from them.
- Pots scattered in the wild can be used for cooking, similar to *The Legend of Zelda: Breath of the Wild*.
- The cooking system no longer relies on RNG for success; recipes are straightforward and always succeed.
- Cutscenes can be skipped, allowing players to progress faster if they wish.
- Timing a dash perfectly triggers a slow-motion effect, enabling players to execute stylish attack combos.
- Boss monsters have a stagger gauge that, when filled, stuns them temporarily.
- Players can bring up to six party members, with three active at a time. Party members can be rotated using the down D-pad button.
- If a party member is knocked out, they will revive after a countdown timer.
- Divine Art allows sacred weapons to unleash powerful special attacks.
With improved performance on the Nintendo Switch, exploration-friendly features, and the addition of strategic elements like the skill tree and new weapons, *Rune Factory: Guardians of Azuma* looks incredibly promising.
Source : Marvelous - youtube.com/live/-EQzST9YFYY
Rune Factory: Guardians of Azuma
Nintendo Switch & PC (Steam)
May 30, 2025
#RuneFactory #RF #RFGoA #GuardiansOfAzuma #Switch #Steam
![The Glitch Shop from Rune Factory 3 Can be Used in the Special Version [ PATCHED ]
Rune Factory 3 Special may be a remastered version of the beloved Nintendo DS game, but it seems that some things never change - like the infamous glitch that players have been exploiting for years! One such glitch involves a certain shop in the game that is run by the cameo character Yue from Rune Factory 2. Located on the second floor of the inn, Yues shop sells random items ranging from withered grass to powerful weapons and levelizers.
And the best part? Players can use the glitch to purchase these high-value items at rock-bottom prices!By selecting two items quickly and purchasing the high-value item by pressing x button before the price changes, players can buy a levelizer for the price of a failed dish or withered grass, which only costs 10G.
Its a clever exploit that has been around since the original game, and its just as satisfying to use in the remastered version. So, if youre looking to get ahead in Rune Factory 3 Special, try out this classic glitch and see how far it can take you!
Source : https://twitter.com/musiandhagane/status/1631876455587270658?s=20
Rune Factory 3 Special
Nintendo Switch and PC (Steam)
JP: March 2nd, 2023
NA: September 5th, 2023
EU: September 5th, 2023
#RF #RuneFactory #RuneFactory3 #ルーンファクトリー3sp #RF3 #RF3S #Switch #Steam #PC The Glitch Shop from Rune Factory 3 Can be Used in the Special Version [ PATCHED ]](https://i.ytimg.com/vi/nZyyGhC6UyU/mqdefault.jpg)







![Rune Factory 5 - E3 2021 Announcement Trailer [ Early 2022 ]
Finally, after so long waiting for confirmation from XSEED Games to announce the release date of Rune Factory 5 for the western version. Through the Future Game Show at E3 2021, they announced that the western version of Rune Factory 5 will be coming to Nintendo Switch in early 2022 with English voice actors. There has been no further announcement whether it will be present on other platforms as happened with Rune Factory 4 Special.
Even though this means that the game is again delayed from its initial target of being released in 2020, but due to the COVID-19 pandemic, it has been postponed to 2021 and is now postponed again in 2022. We hope that some of the current issues in the Japanese version have been fixed since the first day that Rune Factory 5 was released in the western version.
Rune Factory 5
Nintendo Switch / Lite
JP : May 20, 2021
Asia : Sept 2, 2021
NA: Early 2022
Europe: Early 2022
#RuneFactory #RF #RF5 #Switch #E32021 Rune Factory 5 - E3 2021 Announcement Trailer [ Early 2022 ]](https://i.ytimg.com/vi/q85KW2heUl4/mqdefault.jpg)

