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GDC 2025 | Classic Game Postmortem: 'Karateka' @Gdconf | Uploaded 3 months ago | Updated 1 hour ago
Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a worldwide hit, full of groundbreaking innovations in story, cinematics, music, and animation. It was also the work of an unknown teenager looking to break into the game industry.

Forty years later, Jordan discusses how he pushed the limits of Apple II technology to create his breakthrough success. Through original design documents, film footage, prototype gameplay, and more, Jordan tells the story of how he developed his craft as an independent game developer and brought the illusion of life to computer screens around the world with Karateka.

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Classic Game Postmortem: 'Karateka' @Gdconf

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