Uploaded August 2022 | Updated September 2026, 2 hours ago
Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.
I started using Unity long before Cinemachine came out, so I was already used to controlling the Camera via code. Usually I did this in a simplistic fashion, directly tied to a player location with an offset, maybe rotating based on user input, and it worked fine. Recently I ditched my (literally called) SimpleThirdPersonFollow script with Cinemachine and I was really impressed with how much better the game felt! You know we all love that game-feel, so why not use a powerful, free tool that makes that easy?
In this week's tutorial you'll learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
🔶 ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out 🙂
👨💻 Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/cinemachine-basics-1
🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
📚 Resources
🟠 Tranposer Binding Modes: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineBindingModes.html
🟠 Transposer: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineBodyTransposer.html
🟠 Using Cinemachine: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineUsing.html
🟠 Composer: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineAimComposer.html
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
01:30 Cinemachine Fundamentals
03:33 Set up a Virtual Cameras & Cinemachine Brain
04:25 Virtual Camera Overview
06:06 Transposer Binding Modes Overview
08:50 Transposer Damping
09:23 Humble Bundle SALE
10:57 Composer - Damping & Lookahead
12:34 Composer - Screen, Deadzone, and Soft Zone
15:25 Closing Thoughts
Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.
I started using Unity long before Cinemachine came out, so I was already used to controlling the Camera via code. Usually I did this in a simplistic fashion, directly tied to a player location with an offset, maybe rotating based on user input, and it worked fine. Recently I ditched my (literally called) SimpleThirdPersonFollow script with Cinemachine and I was really impressed with how much better the game felt! You know we all love that game-feel, so why not use a powerful, free tool that makes that easy?
In this week's tutorial you'll learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
🔶 ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out 🙂
👨💻 Get the FULL FREE PROJECT on GitHub: github.com/llamacademy/cinemachine-basics-1
🏷️Save 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
📚 Resources
🟠 Tranposer Binding Modes: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineBindingModes.html
🟠 Transposer: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineBodyTransposer.html
🟠 Using Cinemachine: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineUsing.html
🟠 Composer: docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/CinemachineAimComposer.html
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction
01:30 Cinemachine Fundamentals
03:33 Set up a Virtual Cameras & Cinemachine Brain
04:25 Virtual Camera Overview
06:06 Transposer Binding Modes Overview
08:50 Transposer Damping
09:23 Humble Bundle SALE
10:57 Composer - Damping & Lookahead
12:34 Composer - Screen, Deadzone, and Soft Zone
15:25 Closing Thoughts










