Uploaded November 2021 | Updated September 2026, 2 hours ago
Chase HQ By Ocean for C64, Loaded from tape.
This is terrible on many levels, but one of those levels is the actual tape mastering is super weird - specifically, it warns you to stop the tape between loads. I actually never had to do that, but... well, it does say it, which is super weird. Also check out the gaps between "sections" of the loader, they are _huge_ vs other freeload games! I'm honestly curious as to the story behind how this came about...
As for the game: When I was a kid, I actually got this in a compilation with PowerDrift and Turbo Outrun. To say it was outclassed is a gross understatement. Also, I own the arcade machine of this, and to say this is _nothing like it_ is also a gross understatement
The weird thing is, you can have _some_ fun with this - there is the kernel of a good game here. It just needs to run around 2x faster. Honestly, I'd use my turbo chamelion to make it faster, but then you lose tape loading! And that just will not do!
On the plus side, the levels load super fast... which kind of makes sense since ther eis nothing to them. If they, I dunno, drew every second bitmap line or something to make this way faster, it could have been okay, but as it is.... it's not even close.
Chase HQ By Ocean for C64, Loaded from tape.
This is terrible on many levels, but one of those levels is the actual tape mastering is super weird - specifically, it warns you to stop the tape between loads. I actually never had to do that, but... well, it does say it, which is super weird. Also check out the gaps between "sections" of the loader, they are _huge_ vs other freeload games! I'm honestly curious as to the story behind how this came about...
As for the game: When I was a kid, I actually got this in a compilation with PowerDrift and Turbo Outrun. To say it was outclassed is a gross understatement. Also, I own the arcade machine of this, and to say this is _nothing like it_ is also a gross understatement
The weird thing is, you can have _some_ fun with this - there is the kernel of a good game here. It just needs to run around 2x faster. Honestly, I'd use my turbo chamelion to make it faster, but then you lose tape loading! And that just will not do!
On the plus side, the levels load super fast... which kind of makes sense since ther eis nothing to them. If they, I dunno, drew every second bitmap line or something to make this way faster, it could have been okay, but as it is.... it's not even close.










