Uploaded March 2016 | Updated September 2026, 2 weeks ago
In Part 2 we will import the OBJ from Part 1 into zBrush for re-sculpting. We will add mass to the sculpt to further define the face for a unique character then smooth the added mass into base mesh.
In Part 2 we will import the OBJ from Part 1 into zBrush for re-sculpting. We will add mass to the sculpt to further define the face for a unique character then smooth the added mass into base mesh.










