Character Creator to zBrush Pipeline - Part 7 @WarLord720
Character Creator to zBrush Pipeline - Part 7  @WarLord720
Uploaded March 2016 | Updated September 2026, 2 weeks ago
This is another important step in exporting and replacing the CC mesh with our custom re-sculpted mesh. The OBJ must exported out of zBrush at the same poly count that it came in with. The normal map we generated earlier can be used to project the high density sculpt to the low density mesh.
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Character Creator to zBrush Pipeline - Part 7

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