C++/Game Tutorial 28: Dialogue Tree With Pointers! @makinggameswithben
C++/Game Tutorial 28: Dialogue Tree With Pointers!  @makinggameswithben
Uploaded June 2014 | Updated September 2026, 2 weeks ago
In this episode we will learn a practical application of pointers, hooking up dialogue nodes in a dialogue tree! There's countless uses for pointers, and this is just one example of usage.

You will use pointers (or references) whenever you need to be able to easily reference a heap allocated variable. By contrast, in Java, pretty much all variables are pointers/references. Which is why you allocate most variables with new :) However, java does garbage collection for you, so you don't have to remember to call delete.

*Is it Dialog or Dialogue? Hell I don't know...

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C++/Game Tutorial 28: Dialogue Tree With Pointers!

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