Uploaded March 2015 | Updated September 2026, 2 weeks ago
Credit to Cristian Zaloj for the original implementation! Give him some love in the comments!
In this tutorial we implement a new architecture for managing screens that allows us to cleanly separate code for each screen, and makes the engine much easier to use for creating new games!
Commented source code: dropbox.com/s/7a8nf7z3a3y57pi/BenGraphicsTut44.zip?dl=0
Twitter: twitter.com/ChillstepCoder
Seed Of Andromeda Channel: youtube.com/user/DubstepCoder
Seed Of Andromeda Website: seedofandromeda.com
Credit to Cristian Zaloj for the original implementation! Give him some love in the comments!
In this tutorial we implement a new architecture for managing screens that allows us to cleanly separate code for each screen, and makes the engine much easier to use for creating new games!
Commented source code: dropbox.com/s/7a8nf7z3a3y57pi/BenGraphicsTut44.zip?dl=0
Twitter: twitter.com/ChillstepCoder
Seed Of Andromeda Channel: youtube.com/user/DubstepCoder
Seed Of Andromeda Website: seedofandromeda.com










