Advanced C++/Graphics Tutorial 18: Custom Library, Bengine @makinggameswithben
Advanced C++/Graphics Tutorial 18: Custom Library, Bengine  @makinggameswithben
Uploaded September 2014 | Updated September 2026, 2 weeks ago
Source Code: dropbox.com/s/h2hrfx6p167b3nt/BenGraphicsTut18.zip?dl=0
NOTE TO CODEBLOCKS USERS! If you have compiler errors, see the comment below by Neil Roy.

Building library in codeblocks: http://turrier.fr/tutoriels/c_05/create-and-use-a-static-library-with-c-or-c++.html

Today we learn how to compile a static library, and we use this knowledge to start our first game engine, Bengine!

Twitter: twitter.com/ChillstepCoder
Seed Of Andromeda Channel: youtube.com/user/DubstepCoder
Seed Of Andromeda Website: seedofandromeda.com
Advanced C++/Graphics Tutorial 18: Custom Library, BengineAdvanced C++/Graphics Tutorial 5: Bitwise Operations and Bitfields!C++/Game Tutorial 23: Switch Statement!C++/Game Tutorial 31: Inheritance!Game Challenge 2: Tic Tac Toe!Advanced C++/Graphics Tutorial 10: Uniform Variables!C++/Game Tutorial 6: Loops!Advanced C++/Graphics Tutorial 11: IOManager, more ifstreamC++/Game Tutorial 0: Installing An IDE (Visual Studio)C++/Game Tutorial 20: printf, C-Strings, and Documentation!C++/Game Tutorial 39: RecursionC++/Game Tutorial 13: Finished Shop And Global Const!
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Advanced C++/Graphics Tutorial 18: Custom Library, Bengine

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