C++/C#/Zig GameDev Live #38⚡Finishing(?) the particle editor work @MadrigalGames
C++/C#/Zig GameDev Live #38⚡Finishing(?) the particle editor work  @MadrigalGames
Uploaded October 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle action puzzle game using a self-made engine and tools.

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #38⚡Finishing(?) the particle editor workLevel detail work⚡C++/C#/Zig GameDev Live #62Vehicle programming⚡C++/C#/Zig GameDev Live #65Node Graphs to Native Code - Part 2⚡C++/C#/Zig Gamedev Livetransmission017b - how tired can a person be?transmission028 - bits & bobsBlender UV Unwrapping Confusion #blender3dTraction Point gamedev Live #29⚡Custom Engine, Zig, C++, BlenderZig⚡Gamedev Live⚡AI fixes & Camera blendingtransmission027 - driving AI system in Zig - part 4/4transmission029 - adding a new audio filter to TimbreOptions menu work⚡C++/C#/Zig GameDev Live #71
Madrigal Games |

C++/C#/Zig GameDev Live #38⚡Finishing(?) the particle editor work

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