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findlestick | Castlevania: LoS - Glitch Package (Part 4) @findlestick | Uploaded December 2014 | Updated October 2024, 2 hours ago.
More glitches in Castlevania: Lords of Shadow!

To learn stuff like this, read the glitch FAQ written by AKheon and myself at:

gamefaqs.com/ps3/952494-castlevania-lords-of-shadow/faqs/67745

Points of interest:
1. At Titan Graveyard - You can go under the map from the very start of the level. The Rune stones are located under there like at Woes Moor, but you are too far down to reach them.

2. Gravedigger ring out - I lured the Gravedigger and dropped him out-of-bounds, in an attempt to open the gate unhindered. As expected, there is an invisible wall stopping you progressing.

3. A redundant skip at the Waterfalls of Agharta.

4. Ground moves in air - It turns out that Shoulder Charge isn't the only ground move in air – when done off a ledge – that can be followed up by one more ground move in air.

It seems nearly every move when done off a ledge, can then be followed up by one ground move, even a simple roll. You can do some limited NG long jumps with this, but you lose too much height for it to be useful. (?)

If you abort Ground Cutter at the edge of a ledge, Gabriel's recovery animation completely defies gravity. It may have more uses, but for now it allows Gabriel to do a block in air (normally not possible). Meaning there's potential to do ground moves in air that begin with blocking. Needs more testing...

This antigravity glitch also lets you break Crystals off nearly any ledge, so we may now drop into cutscene triggers (from ledges) while breaking a crystal. One that comes to mind is dropping into the Veros woods Chupacabra cutscene while breaking a crystal... or the Lord of the Lycans (from a secret ledge).

5. The Music Box - You can get out-of-bounds by doing a double backwards jump at the corners of – at least – one of the corridors. But so far I haven't found any ledges or high up floors to exploit. Needs more testing...

6. Grapple/Stomp glitch - at *some* grapples, doing Stomp from them causes Stomp to self cancel. Which is odd because Stomp normally drops you to ground instantly.

Spamming Stomp causes multiple Stomps to take place while repeatedly self cancelling. This can be used to repeatedly cancel other air moves (in the vid I show Avalanche cancels and Holy Water air throw cancels).

Wonder if there's some combination that may allow a “Grapple infinite jump” or “Grapple long jump”. This glitch seems very similar to “Ladder infinite jump” from GoWIII, for those familiar with that glitch.

Note: This only works at very few grapples for some reason.

Note 2: This doesn't seem the same as the regular stomp auto cancel that can happen from high distances.

7. Necromancer Puzzle glitches - The set-up for this glitch is to skip the intro cutscene trigger, hit the correct sequence of floor plates, and then hit the switch with Landslide Punch.

When you hit the switch to begin the puzzle, you also activate the Cutscene intro trigger that you skipped earlier. This results in the intro cutscene cancelling Gabriel from being stuck in place, allowing you to engage in activities when you normally can't move. I engaged in activities while the puzzle was being solved, some results:

(a) Activating the switch nearly instantly after already having already activated it - This results in two fuse-lines following each other closely, and the puzzle is solved before the first fuse even reaches the end.

(b) Activating the switch just as the fuse is about to reach the end - This causes a second fuse to still hang around while the explosion has already happened.

(c) Breaking a crystal as I fall into death collision, just as the fuse reaches the end - You just get the crystal effects during the solved scene.

(ci) Getting game over during the solved scene just results in a regular game over.

(d) Falling into death collision during the solved scene shows the monochromatic effect, and the scene is delayed.

Also, I solved the puzzle, but then went under the floor and used Avalanche Punch to start the switch. I wanted to see what happened if I fell in death collision at the moment of activating the switch. Nothing too interesting happens asides from Gabriel getting stuck in front of the puzzle as the explosions sends rocks past his head, as Gabriel stands unflinching.

I'd like to see what would happen if you managed to reach the mirror during the exploding animation, but the camera angle makes it tricky.

Not in vid: I tried to backtrack and activate the 1st puzzle while the 2nd puzzle's fuse was on its way. But if you go too far away from the 2nd puzzle, the fuse suddenly fizzes out, ruining the potential glitch.
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Castlevania: LoS - Glitch Package (Part 4) @findlestick

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