Carmageddon - Gameplay [HD] @NostalgicGames
Carmageddon - Gameplay [HD]  @NostalgicGames
Uploaded December 2021 | Updated September 2026, 2 weeks ago
Carmageddon is a vehicular combat racing game made by Stainless Games and published by SCi \ Interplay. It was released in 1997.

In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians. Unusually for a racing game, checkpoints do not extend the time limit.

Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level. The game includes thirty six race tracks, played across eleven different locations. The game featured three songs (in instrumental format) from Fear Factory's album of 1995, Demanufacture.

The title track and "Body Hammer" are both included with the song "Zero Signal" being used in the game's intro.

The game that became Carmageddon started out as "3D Destruction Derby", a banger racing sim prototyped by Stainless Software. This was signed by SCi in 1995, but under the condition that it be made into a licensed game in order to guarantee popularity. Initially, SCi wanted to use the Mad Max license, but they were unable to find out who owned the rights to the franchise. They instead secured the Death Race 2000 license, as a sequel to the original film was at that time planned.

According to head programmer Patrick Buckland, the initial concept stemmed from the team getting bored while playing racing games, leading them to ultimately drive in the wrong direction and crash into other cars. They decided it made sense to create a game where this was the objective to begin with. Shortly after, Psygnosis released a game with this same concept, Destruction Derby.

The notion of running over pedestrians was added in an effort to distinguish the game from Destruction Derby and arouse controversy. However, there had been a number of recent games which involved running over pedestrians, such as Quarantine and Die Hard Trilogy. Rob Henderson from SCi suggested that they could increase the potential for controversy by rewarding the player points for the pedestrian kills.

The sequel to Death Race 2000 was later cancelled, but by this point SCi were impressed enough by Stainless's work on the game that they felt they could try creating their own IP. The name Carmageddon was coined, and development proceeded with the designers allowed unusually free rein with regard to the content of the game.

The game uses the BRender engine, which Stainless Software were already thoroughly familiar with; one of their previous contracts was to port BRender to Macintosh and build the corresponding tools and demos. The PlayStation conversion was subcontracted to developer Elite, with the plan to release the PC and PlayStation versions simultaneously.

Buckland anticipated that Elite would have problems with the conversion due to Carmageddon's open environments.

Source: Wikipedia

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Carmageddon - Gameplay [HD]

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