Car Destruction Simulation Dev Reel #2 (BCB, Fracture Modifier) @KaiKostack
Car Destruction Simulation Dev Reel #2 (BCB, Fracture Modifier)  @KaiKostack
Uploaded August 2018 | Updated September 2026, 2 days ago
This is a development reel for a complex car simulation made in Blender. The model is based on the actual construction design FEM model (LS-DYNA) of that car and it is simulated with the Bullet Constraints Builder (BCB) + Fracture Modifier (FM) physics tools.

The BCB is a structural simulation software developed for building collapse simulations and this is the first time it is used to simulate a vehicle. The goal is to make vehicle simulations more realistic by using real world parameters and by simulating every piece of the car physically.

Having said that and before you ask, this is not a game. Perhaps GTA X will support this in 20 years but current hardware is not there yet, sorry. :)

Some stats for nerds:
One car - 2.4m triangles in 3k elements connected with 130k constraints
Simulation time - 4 sec. per frame (16 min. per 10 sec. simulation time; 2x cars = 2x time)
Render time - It's just OpenGL, 1 sec. per frame

Credits:

Music: "Bird Road" by Density & Time (YT Audio Library)

Made with Blender + BCB + Fracture Modifier
blender.org
github.com/KaiKostack/bullet-constraints-builder
blenderartists.org/forum/showthread.php?343637-Custom-Build-Blender-Fracture-Modifier

Neither this project nor its author is affiliated with BeamNG.
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Kostack Studio |

Car Destruction Simulation Dev Reel #2 (BCB, Fracture Modifier)

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