Uploaded March 2012 | Updated September 2026, 2 days ago
This is a test where I tried to use Blender's smoke simulator for simulating fluids like water. First experiments seemed promising, on greater domain resolutions however the "fluid" seems to lose density and thus volume for no apparent reason, rendering it pretty hard to use as alternative to the regular fluid simulator. I don't know if the reason for this lies in the nature of the smoke sim algorithms or if it's caused by some bug in its implementation.
kostackstudio.de
This is a test where I tried to use Blender's smoke simulator for simulating fluids like water. First experiments seemed promising, on greater domain resolutions however the "fluid" seems to lose density and thus volume for no apparent reason, rendering it pretty hard to use as alternative to the regular fluid simulator. I don't know if the reason for this lies in the nature of the smoke sim algorithms or if it's caused by some bug in its implementation.
kostackstudio.de










