Advanced Rigid Body Fracture - Working with Solid Geometry (1) @KaiKostack
Advanced Rigid Body Fracture - Working with Solid Geometry (1)  @KaiKostack
Uploaded June 2013 | Updated September 2026, 2 days ago
This video shows test scenes that were accomplished using the new physics developments by Martin Felke (Scorpion81), especially the Voronoi Explode and Rigid Body modifiers. We have worked together the last months to improve usability, speed and functionality up to a level above a proof of concept state by pushing to more difficult scenarios considering actual real world demands of VFX artists. There's definitely more to come...

Martin's: wiki.blender.org/index.php?title=User:Scorpion81
Kai's: kostackstudio.de

Tags:
Blender, Fracture Modifier, fracturing, shattering, voronoi, shatter, bullet, physics, rigid body, demolition, destruction, blender, rayfire, geomod, dmm, Digital Molecular Matter, simulation, compounds, sticky rigid, adaptive
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Kostack Studio |

Advanced Rigid Body Fracture - Working with Solid Geometry (1)

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